Over the last two decades, two trends have profoundly changed the conception and design of events aimed at enhancing cultural heritage, both around temporary and permanent exhibitions: the organization of the content offered and, hence, of the exhibition tools, on the concept of narration and the experimentation of digital experience modes. These two new horizons, wildly where they coexist in an integrated way, are increasingly aimed at constructing “phygital”, blended, and cross-reality (XR) experiences. These are experiences based on the interaction between the physical environment (and thus its analog communicative structure) and the digital environment (consisting of virtual enhancements of the experiential form of the visit). These in...
The article investigates how the use of extended reality technologies and interactive digital interf...
Visualization systems used in new technology exhibitions are made up of unique display environments,...
The technology that underpins the Internet of Things, offers ways to embed interactivity within the ...
Over the last two decades, two trends have profoundly changed the conception and design of events ai...
The paper focused on the transformational aspects of narrative and experience modalities in the fiel...
Interaction design and human computer interaction in the cultural field have literally transformed l...
Digital technologies in the modern era are almost mandatory for the presentation of all types of cul...
Though digital interactive technologies have become more common and widespread in museum exhibitions...
With the constant development of digital means of entertainment – that are easily made available to ...
This paper focuses on how a single installation can enhance personalization of the information in cu...
This paper sets out approaches and trends in interactive and smart solutions designed to foster and ...
Museums and cultural heritage sites have a notable need to engage visitors in different ways. Within...
There is a growing commitment within cultural institutions such as museums and galleries to develop ...
Museums represent a collection of ancient and modern knowledge that needs to be protected, dissemin...
Purpose of the paper: Starting from an overview of current trends, the aim of the present study is t...
The article investigates how the use of extended reality technologies and interactive digital interf...
Visualization systems used in new technology exhibitions are made up of unique display environments,...
The technology that underpins the Internet of Things, offers ways to embed interactivity within the ...
Over the last two decades, two trends have profoundly changed the conception and design of events ai...
The paper focused on the transformational aspects of narrative and experience modalities in the fiel...
Interaction design and human computer interaction in the cultural field have literally transformed l...
Digital technologies in the modern era are almost mandatory for the presentation of all types of cul...
Though digital interactive technologies have become more common and widespread in museum exhibitions...
With the constant development of digital means of entertainment – that are easily made available to ...
This paper focuses on how a single installation can enhance personalization of the information in cu...
This paper sets out approaches and trends in interactive and smart solutions designed to foster and ...
Museums and cultural heritage sites have a notable need to engage visitors in different ways. Within...
There is a growing commitment within cultural institutions such as museums and galleries to develop ...
Museums represent a collection of ancient and modern knowledge that needs to be protected, dissemin...
Purpose of the paper: Starting from an overview of current trends, the aim of the present study is t...
The article investigates how the use of extended reality technologies and interactive digital interf...
Visualization systems used in new technology exhibitions are made up of unique display environments,...
The technology that underpins the Internet of Things, offers ways to embed interactivity within the ...