The goal of this paper is to explore the experiences evoked by playing a commercial and two digital language learning games. More particularly, it deals with the differences in the playing and learning experiences of adult foreign language learners ( N=62). While results of the experimental design suggest that the commercial game evokes better playing and learning experiences, these findings are partly neutralized by the attitude of the participants towards learning through video games and by being a gamer or not. This raises questions as to how video games should look to appeal to a public of learners that is not familiar with gaming in general and with digital game-based learning in specific
Although educational games have become quite popular in recent research, only a limited number of st...
The purpose of this study is to investigate the effectiveness of pedagogical video games in positive...
The use of serious games has seen a remarkable growth in the past decade. This resulted in a substan...
The goal of this paper is to explore the experiences evoked by playing a commercial and two digital ...
Learning opportunities offered by digital games have become an important research topic in recent ye...
Learning opportunities offered by digital games have become an important research topic in recent ye...
Learning opportunities offered by digital games have become an important research topic in recent ye...
Research has shown the potential of employing video game platforms for second language acquisition. ...
In this paper we explore the potential of serious games for foreign language learning. Serious games...
In this paper we explore the potential of serious games for foreign language learning. Serious games...
With this survey paper we have contrasted and summarized research on digital games and language lear...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The use of serious games has seen a remarkable growth in the past decade. This resulted in a substan...
With this survey paper we have contrasted and summarized research on digital games and language lear...
In recent years there has been a lot of interest in the potential role of digital games in language ...
Although educational games have become quite popular in recent research, only a limited number of st...
The purpose of this study is to investigate the effectiveness of pedagogical video games in positive...
The use of serious games has seen a remarkable growth in the past decade. This resulted in a substan...
The goal of this paper is to explore the experiences evoked by playing a commercial and two digital ...
Learning opportunities offered by digital games have become an important research topic in recent ye...
Learning opportunities offered by digital games have become an important research topic in recent ye...
Learning opportunities offered by digital games have become an important research topic in recent ye...
Research has shown the potential of employing video game platforms for second language acquisition. ...
In this paper we explore the potential of serious games for foreign language learning. Serious games...
In this paper we explore the potential of serious games for foreign language learning. Serious games...
With this survey paper we have contrasted and summarized research on digital games and language lear...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The use of serious games has seen a remarkable growth in the past decade. This resulted in a substan...
With this survey paper we have contrasted and summarized research on digital games and language lear...
In recent years there has been a lot of interest in the potential role of digital games in language ...
Although educational games have become quite popular in recent research, only a limited number of st...
The purpose of this study is to investigate the effectiveness of pedagogical video games in positive...
The use of serious games has seen a remarkable growth in the past decade. This resulted in a substan...