When the traditional "one size fits all" approach is used in designing educational games, the game context is usually arranged in a fixed sequence. However, the designated content may not effectively support the diversity of players. The player's ability and characteristics should be considered and supported with an appropriate learning context embedded in the game to facilitate personalised experiences. Adapting game scenarios to a player's characteristics can boost motivation and ultimately improve learning outcomes. This research applies a context-aware design approach and the Learner-Centered Design approach to establish a personalised adaptation framework for designing educational serious games and enhancing personalised knowledge deli...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
Book chapterPersonalised recommender systems receive growing attention from researchers of technolog...
There is a growing expectation for educational environments to be more flexible and more engaging, n...
When the traditional "one size fits all" approach is used in designing educational games, the game c...
International audienceGamification is widely used to increase learner motivation when using a learni...
Serious games can be used for a vast amount of different purposes and they change the way we think, ...
Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a sub...
Educational games have the potential to provide intrinsically motivating learning experiences that i...
International audienceMany learning environments are deserted by the learners, even if they are effe...
Computing machinery allows the creation of intelligent, personalized, adaptive systems and programs ...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
Learning and playing represent two core aspects of the information and communication society nowaday...
Designing games that support knowledge and skill acquisition has become a promising frontier of educ...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
[[abstract]]In recent years, many researchers have been engaged in the development of educational co...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
Book chapterPersonalised recommender systems receive growing attention from researchers of technolog...
There is a growing expectation for educational environments to be more flexible and more engaging, n...
When the traditional "one size fits all" approach is used in designing educational games, the game c...
International audienceGamification is widely used to increase learner motivation when using a learni...
Serious games can be used for a vast amount of different purposes and they change the way we think, ...
Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a sub...
Educational games have the potential to provide intrinsically motivating learning experiences that i...
International audienceMany learning environments are deserted by the learners, even if they are effe...
Computing machinery allows the creation of intelligent, personalized, adaptive systems and programs ...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
Learning and playing represent two core aspects of the information and communication society nowaday...
Designing games that support knowledge and skill acquisition has become a promising frontier of educ...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
[[abstract]]In recent years, many researchers have been engaged in the development of educational co...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
Book chapterPersonalised recommender systems receive growing attention from researchers of technolog...
There is a growing expectation for educational environments to be more flexible and more engaging, n...