Computer and console gaming has become a major entertainment sector around the globe. Still, the diffusion rates and the general acceptance of gaming vary between countries. There is some anecdotal evidence that there are countries and regions which are more open to technological advancement and gaming in particular. However, until now, researchers had to rely mostly on market research and industry information when trying to identify the state of gaming in their respective countries. In a unique effort to solve the problem of missing cross-national research, this panel brings together several international teams of researchers, presenting several large-scale surveys in a comparative manner
The same video games are played by young people all over the world. All over the world these games b...
Games excited generations in various societies: from the very simple physical form - to the latest g...
The Gaming Global report explores the games environment in: five EU countries, • Finland • Fran...
Computer and console gaming has become a major entertainment sector around the globe. Still, the dif...
Computer and console gaming has become a major entertainment sector around the globe. Still, the dif...
Computer and console gaming has become a major entertainment sector around the globe. Still, the dif...
The Gaming Global report explores the games environment in: five EU countries, • Finland • Fran...
This paper seeks to explain the different rates of adoption for networked gaming and mobile gaming t...
This paper seeks to explain the different rates of adoption for networked gaming and mobile gaming t...
open access articleDespite the prevalence of gaming as a human activity, the literature on playtime ...
Digital gaming has fast become a favourite pastime of individuals worldwide owing to the rapid advan...
Objectives The main objectives of this study were to find out how much do video game preferences...
This is a study looking into how digital games are played in Finland. The present report is based on...
This is a study looking into how digital games are played in Finland. The present report is based on...
This paper considers cross-cultural patterns of game-playing activities. The paper is part of an ove...
The same video games are played by young people all over the world. All over the world these games b...
Games excited generations in various societies: from the very simple physical form - to the latest g...
The Gaming Global report explores the games environment in: five EU countries, • Finland • Fran...
Computer and console gaming has become a major entertainment sector around the globe. Still, the dif...
Computer and console gaming has become a major entertainment sector around the globe. Still, the dif...
Computer and console gaming has become a major entertainment sector around the globe. Still, the dif...
The Gaming Global report explores the games environment in: five EU countries, • Finland • Fran...
This paper seeks to explain the different rates of adoption for networked gaming and mobile gaming t...
This paper seeks to explain the different rates of adoption for networked gaming and mobile gaming t...
open access articleDespite the prevalence of gaming as a human activity, the literature on playtime ...
Digital gaming has fast become a favourite pastime of individuals worldwide owing to the rapid advan...
Objectives The main objectives of this study were to find out how much do video game preferences...
This is a study looking into how digital games are played in Finland. The present report is based on...
This is a study looking into how digital games are played in Finland. The present report is based on...
This paper considers cross-cultural patterns of game-playing activities. The paper is part of an ove...
The same video games are played by young people all over the world. All over the world these games b...
Games excited generations in various societies: from the very simple physical form - to the latest g...
The Gaming Global report explores the games environment in: five EU countries, • Finland • Fran...