This document summarizes the research, remarks and conclusions of the ESF-project (European Social Fund) “Serious game as educational tool for safety and prevention”. An online playable version of the game can be found at http://sggo.howest.be/ The ESF-project was started at the AZ Groenigne hospital of Kortrijk, in cooperation with Howest university college. The main objective of the project is the creation of a serious game to reinforce fire prevention programs. In addition, our experiences were summarized in a roadmap for the development of serious games. One of the main challenges is the vast diversity of the staff, whose technological literacy varies greatly. During the project, we used personas as a tool to map the varying needs and s...
International audienceMost educational games and training applications for health care professionals...
This paper presents the results of a two-year participatory research conducted in 7 Italian schools ...
International audienceIn the preparedness activity for disasters and emergency management, serious g...
This document summarizes the research, remarks and conclusions of the ESF-project (European Social F...
It is both expensive, dangerous and partly impossible to practice fire safety scenarios in real envi...
This project is a study of the feasibility of the implementation of a serious game for teaching and ...
Information and communication technologies can improve the quality of the educational process. Serio...
This paper presents the research work carried out by an interdisciplinary group of technologists and...
In healthcare facilities, training the staff for firefighting and evacuation in real buildings is ve...
Serious Games are being increasingly used as a tool for various applications, contrary to the tradit...
Abstract. Serious Games are being increasingly used as a tool for various applications, contrary to ...
AbstractSerious games have been used with success for training field operatives in tasks where there...
The start of this project is a first version of a serious game that was designed by the company MEDD...
Serious games are games whose primary aspirations go beyond pure entertainment. With a distinct lear...
Every 3 minutes, someone dies in a domestic fire accident. The Comics for Safety Foundation aims to ...
International audienceMost educational games and training applications for health care professionals...
This paper presents the results of a two-year participatory research conducted in 7 Italian schools ...
International audienceIn the preparedness activity for disasters and emergency management, serious g...
This document summarizes the research, remarks and conclusions of the ESF-project (European Social F...
It is both expensive, dangerous and partly impossible to practice fire safety scenarios in real envi...
This project is a study of the feasibility of the implementation of a serious game for teaching and ...
Information and communication technologies can improve the quality of the educational process. Serio...
This paper presents the research work carried out by an interdisciplinary group of technologists and...
In healthcare facilities, training the staff for firefighting and evacuation in real buildings is ve...
Serious Games are being increasingly used as a tool for various applications, contrary to the tradit...
Abstract. Serious Games are being increasingly used as a tool for various applications, contrary to ...
AbstractSerious games have been used with success for training field operatives in tasks where there...
The start of this project is a first version of a serious game that was designed by the company MEDD...
Serious games are games whose primary aspirations go beyond pure entertainment. With a distinct lear...
Every 3 minutes, someone dies in a domestic fire accident. The Comics for Safety Foundation aims to ...
International audienceMost educational games and training applications for health care professionals...
This paper presents the results of a two-year participatory research conducted in 7 Italian schools ...
International audienceIn the preparedness activity for disasters and emergency management, serious g...