This paper reports on activities in Study Group 12 of the International Telecommunication Union (ITU-T SG12) to define a new Recommendation on subjective evaluation methods for gaming Quality of Experience (QoE). It first resumes the structure and content of the current draft which has been proposed to ITU-T SG12 in September 2014 and then critically discusses potential gaming content and evaluation methods for inclusion into the upcoming Recommendation. The aim is to start a discussion amongst experts on potential evaluation methods and their limitations, before finalizing a Recommendation. Such a recommendation might in the end be applied by non -expert users, hence wrong decisions in the evaluation design could negatively affect gaming Q...
\u3cp\u3eIn a nutshell: This course comprehensively covers important user experience (UX) evaluation...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
This paper presents a testing and evaluation methodology for evolving pervasive gaming and multimedi...
This paper reports on activities in Study Group 12 of the International Telecommunication Union (ITU...
In this paper, we present a method to measure gaming QoE under typically considered system influence...
The recently published ITU-T Recommendation G1.032 proposes a list of factors that may influence c...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
User Experience (UX) evaluation methods can be applied at any stage in the design and development li...
Nowadays, video games are the most economically profitable entertainment industry. The nature of the...
International audienceBased on an overview on currently used definitions of user experience in human...
Abstract—Subjective self-assessment is a frequently used method when it comes to Quality of Experien...
erious Games (SG) are designed to teach, train, or promote behavior change while entertaining player...
Emerging technologies offer new ways of using entertainment technology to foster interactions betwee...
The video gaming industry created the largest entertainment sector in our times that is rapidly grow...
\u3cp\u3eIn a nutshell: This course comprehensively covers important user experience (UX) evaluation...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
This paper presents a testing and evaluation methodology for evolving pervasive gaming and multimedi...
This paper reports on activities in Study Group 12 of the International Telecommunication Union (ITU...
In this paper, we present a method to measure gaming QoE under typically considered system influence...
The recently published ITU-T Recommendation G1.032 proposes a list of factors that may influence c...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
User Experience (UX) evaluation methods can be applied at any stage in the design and development li...
Nowadays, video games are the most economically profitable entertainment industry. The nature of the...
International audienceBased on an overview on currently used definitions of user experience in human...
Abstract—Subjective self-assessment is a frequently used method when it comes to Quality of Experien...
erious Games (SG) are designed to teach, train, or promote behavior change while entertaining player...
Emerging technologies offer new ways of using entertainment technology to foster interactions betwee...
The video gaming industry created the largest entertainment sector in our times that is rapidly grow...
\u3cp\u3eIn a nutshell: This course comprehensively covers important user experience (UX) evaluation...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
This paper presents a testing and evaluation methodology for evolving pervasive gaming and multimedi...