Educational scholars such as Biesta and Lawy (2006) have suggested that "young people learn at least as much about democracy and citizenship from their participation in the range of different practices that make up their lives, as they learn from that which is officially prescribed and formally taught" (p. 14). From this perspective, video games - an important aspect of youth culture - have received a lot of attention for their civic potential (Steinkuehler & Williams, 2006). This paper presents a summary of academic scholarship studying the relation between games and citizenship from different perspectives. Firstly, game mechanisms are analyzed from the perspective of learning, focusing both on classic and media learning theories. Secondly...
Available online.The aim of this study was to investigate the use of an educational computer video g...
The aim of this study was to investigate the use of an educational computer video game in teaching a...
In this paper we articulate an alternative approach to look at video games and learning to become a ...
Educational scholars such as Biesta and Lawy (2006) have suggested that "young people learn at least...
The civic world is rapidly changing in response to the affordances of the digital age, which ushered...
Scholars, educators, and media designers are increasingly interested in whether and how digital game...
This paper presents an overview of an emerging field that looks at the impact of video games in civi...
Children, teenagers and young people today live in a world profoundly influenced by technology and d...
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey,...
In their article Video Games and Citizenship Jeroen Bourgonjon and Ronald Soetaert argue that digi...
This research is based on the following research question: What are the pupils’ thoughts about their...
Scholars, educators, and media designers are increasingly interested in whether and how digital game...
This paper examines the possibilities of using video games as a tool for education of virtue ethics....
In this paper we reflect on the relationship of games, cognitive development and educational process...
This response considers the role of video games in promoting the social and emotional aspects of civ...
Available online.The aim of this study was to investigate the use of an educational computer video g...
The aim of this study was to investigate the use of an educational computer video game in teaching a...
In this paper we articulate an alternative approach to look at video games and learning to become a ...
Educational scholars such as Biesta and Lawy (2006) have suggested that "young people learn at least...
The civic world is rapidly changing in response to the affordances of the digital age, which ushered...
Scholars, educators, and media designers are increasingly interested in whether and how digital game...
This paper presents an overview of an emerging field that looks at the impact of video games in civi...
Children, teenagers and young people today live in a world profoundly influenced by technology and d...
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey,...
In their article Video Games and Citizenship Jeroen Bourgonjon and Ronald Soetaert argue that digi...
This research is based on the following research question: What are the pupils’ thoughts about their...
Scholars, educators, and media designers are increasingly interested in whether and how digital game...
This paper examines the possibilities of using video games as a tool for education of virtue ethics....
In this paper we reflect on the relationship of games, cognitive development and educational process...
This response considers the role of video games in promoting the social and emotional aspects of civ...
Available online.The aim of this study was to investigate the use of an educational computer video g...
The aim of this study was to investigate the use of an educational computer video game in teaching a...
In this paper we articulate an alternative approach to look at video games and learning to become a ...