Design for (every)one is a macro framework that attempts to identify, share and use ‘hidden solutions’ in community-based rehabilitation contexts and translate them into disruptive assistive devices built with local resources or appropriate technology. Within healthcare contexts, local solutions are frequently more effective as they reflect the physical, emotional and cognitive needs of specific patients and engage all stakeholders in a specific local context. By using open horizontal innovation networks, where assistive devices can be easily shared and physically hacked by other allied health professionals, general patterns can be detected and translated into standard universal design objects. This generative design thinking approach is mo...
“Design for [every]one” is an ergonomic design process appropriate for the assistive technology sect...
Designing individualized technologies to suit unique needs and wants of people can enhance their qua...
40 Year History: Began as participatory design. Was aimed at redressing product failure. Today: Co-d...
Design for (every)one is a macro framework that attempts to identify, share and use ‘hidden solution...
Design for (every)one is a macro framework that attempts to identify, share and use ‘hidden solution...
In this paper the authors describe a general framework for co-designing assistive devices in a horiz...
Abstract: In this paper the authors describe a general framework for co-designing assistive devices ...
In this paper the authors describe a general framework for co-designing assistive devices in a horiz...
In this paper the authors describe a general framework for co-designing assistive devices in a horiz...
This paper describes the theoretical framework of an inclusive participatory design approach which l...
This paper describes the theoretical framework of an inclusive participatory design approach which l...
In this paper we explore the role of subjective well-being within the process of making together a p...
In this paper we explore the role of subjective well-being within the process of making together a p...
<p>In this paper we explore the role of subjective well-being within the process of making together ...
“Design for [every]one” is an ergonomic design process appropriate for the assistive technology sect...
“Design for [every]one” is an ergonomic design process appropriate for the assistive technology sect...
Designing individualized technologies to suit unique needs and wants of people can enhance their qua...
40 Year History: Began as participatory design. Was aimed at redressing product failure. Today: Co-d...
Design for (every)one is a macro framework that attempts to identify, share and use ‘hidden solution...
Design for (every)one is a macro framework that attempts to identify, share and use ‘hidden solution...
In this paper the authors describe a general framework for co-designing assistive devices in a horiz...
Abstract: In this paper the authors describe a general framework for co-designing assistive devices ...
In this paper the authors describe a general framework for co-designing assistive devices in a horiz...
In this paper the authors describe a general framework for co-designing assistive devices in a horiz...
This paper describes the theoretical framework of an inclusive participatory design approach which l...
This paper describes the theoretical framework of an inclusive participatory design approach which l...
In this paper we explore the role of subjective well-being within the process of making together a p...
In this paper we explore the role of subjective well-being within the process of making together a p...
<p>In this paper we explore the role of subjective well-being within the process of making together ...
“Design for [every]one” is an ergonomic design process appropriate for the assistive technology sect...
“Design for [every]one” is an ergonomic design process appropriate for the assistive technology sect...
Designing individualized technologies to suit unique needs and wants of people can enhance their qua...
40 Year History: Began as participatory design. Was aimed at redressing product failure. Today: Co-d...