This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients. Video analysis is used to create a sense of immersiveness by introducing aspects of the real world in the virtual environment. This architecture will ease and stimulate the development of immersive and intelligent telepresence systems
Video communication is filtering into everyday use. Television is becoming more social, videoconfere...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
We describe recent developments in the CaveUT software, which supports immersive virtual reality ins...
This paper introduces the use of gaming technology for the creation of immersive video conferencing ...
This paper investigates the role of gaming engines in the architectural design process through the i...
Previous attempts at developing immersive versions of game engines have faced difficulties in achiev...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
The world of Virtual Environments and Immersive Technologies are evolving quite rapidly. As the rang...
This paper presents an Immersive Telepresence system for Entertainment and Meeting (ITEM). The syste...
International audienceInteractive 3D data visualization plays a key role in HEP experiments, as it i...
Advancement in media of communications has been studied thoroughly by researchers and its applicati...
In this paper we describe the impact of 3D video technology on immersive telepresence applications i...
Coliseum is a multiuser immersive remote teleconferencing system designed to provide collaborative w...
Traditionally virtual worlds have been regarded as standalone entities. However, the world moves fas...
Globalization and increasing collaboration between remote teams drive the need for teleconference sy...
Video communication is filtering into everyday use. Television is becoming more social, videoconfere...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
We describe recent developments in the CaveUT software, which supports immersive virtual reality ins...
This paper introduces the use of gaming technology for the creation of immersive video conferencing ...
This paper investigates the role of gaming engines in the architectural design process through the i...
Previous attempts at developing immersive versions of game engines have faced difficulties in achiev...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
The world of Virtual Environments and Immersive Technologies are evolving quite rapidly. As the rang...
This paper presents an Immersive Telepresence system for Entertainment and Meeting (ITEM). The syste...
International audienceInteractive 3D data visualization plays a key role in HEP experiments, as it i...
Advancement in media of communications has been studied thoroughly by researchers and its applicati...
In this paper we describe the impact of 3D video technology on immersive telepresence applications i...
Coliseum is a multiuser immersive remote teleconferencing system designed to provide collaborative w...
Traditionally virtual worlds have been regarded as standalone entities. However, the world moves fas...
Globalization and increasing collaboration between remote teams drive the need for teleconference sy...
Video communication is filtering into everyday use. Television is becoming more social, videoconfere...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
We describe recent developments in the CaveUT software, which supports immersive virtual reality ins...