Objective: Problematic video-gaming or social media use may seriously affect adolescents’ health status. However, it is not very well known which health-related problems are most strongly related to these issues. To inform the development of prevention and intervention strategies, this study aims to gain a better understanding of the health-related problems and demographical factors associated with problematic video-gaming or social media use in early adolescence. Method: A cross-sectional analysis was performed on data collected by two Municipal Health Services in the Netherlands in 2013-2014. In this survey among youth, 21,053 students from secondary schools (mean age 14.4 years) completed a web-based questionnaire. Multivariate analyses ...
BACKGROUND: Extensive gaming and the consequences thereof is frequently reported from child and adol...
Background and objective: Computers and the Internet have become an integral part of today\u27s life...
Objective. Problematic Social Media Use (PSMU) has an addictive potential for young users. The aim o...
Objective: Problematic video-gaming or social media use may seriously affect adolescents’ health sta...
Objective: Problematic video-gaming or social media use may seriously affect adolescents' health sta...
markdownabstract_Objective:_ Problematic video-gaming or social media use may seriously affect adole...
_Objective:_ Problematic video-gaming or social media use may seriously affect adolescents’ health s...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
Aim: The aim of this study was to identify problematic gaming behavior among Finnish adolescents and...
Adolescents frequently show risky behavior, and these problematic behavior patterns often do not occ...
Background: Video games and social media have become an ubiquitous part of our society. Video games ...
The objective of this work was to examine the connections between problematic digital gaming and var...
Objectives: Problematic behaviours are emerging public health issue that may have negative impact on...
This study aimed to explore relationship between problematic internet use (PIU), healthy lifestyle b...
Abstract The objective of this work was to examine the connections between problematic digital gami...
BACKGROUND: Extensive gaming and the consequences thereof is frequently reported from child and adol...
Background and objective: Computers and the Internet have become an integral part of today\u27s life...
Objective. Problematic Social Media Use (PSMU) has an addictive potential for young users. The aim o...
Objective: Problematic video-gaming or social media use may seriously affect adolescents’ health sta...
Objective: Problematic video-gaming or social media use may seriously affect adolescents' health sta...
markdownabstract_Objective:_ Problematic video-gaming or social media use may seriously affect adole...
_Objective:_ Problematic video-gaming or social media use may seriously affect adolescents’ health s...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
Aim: The aim of this study was to identify problematic gaming behavior among Finnish adolescents and...
Adolescents frequently show risky behavior, and these problematic behavior patterns often do not occ...
Background: Video games and social media have become an ubiquitous part of our society. Video games ...
The objective of this work was to examine the connections between problematic digital gaming and var...
Objectives: Problematic behaviours are emerging public health issue that may have negative impact on...
This study aimed to explore relationship between problematic internet use (PIU), healthy lifestyle b...
Abstract The objective of this work was to examine the connections between problematic digital gami...
BACKGROUND: Extensive gaming and the consequences thereof is frequently reported from child and adol...
Background and objective: Computers and the Internet have become an integral part of today\u27s life...
Objective. Problematic Social Media Use (PSMU) has an addictive potential for young users. The aim o...