The present study investigated the effect of opponent gender on the game experience of female players. Concretely, it looked into skill perception and player emotions of women in same-gender and cross-gender game competition. We set up a 2 (male vs. female opponent) x 2 (low vs. high competitive women) x 2 (lost vs. won game) experimental design in which women were instructed to play against a proclaimed male and female competitor. Unknowingly, participants played against an AI, however, which was configured to produce a winning and a losing condition for each opponent by manipulating difficulty. Results indicated that opponent gender only had an effect on perceived stress, which was higher with male opponents. Moreover, players evaluated t...
Stereotype threat (ST), defined as the risk of confirming a negative stereotype about one’s own grou...
The research was designed to examine whether females exhibit greater discom- fort than males in comp...
Within the last decade, esports (i.e., the competitive play of video games) has conquered substantia...
The present study investigated the effect of opponent gender on the game experience of female player...
© 2016 Published by Elsevier Ltd. All rights reserved. The current study examined the impact of ster...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
The current study examined the impact of stereotype threat on female online gamers' performance and ...
Females often report experiencing stigmatisation pertaining to their competency in digital gaming co...
There is a growing literature looking at how men and women respond differently to competition. We co...
<div><p>Females often report experiencing stigmatisation pertaining to their competency in digital g...
The present study assesses the impact of stereotype threat on how women experience digital gaming in...
© 2018 Pennington et al. This is an open access article distributed under the terms of the Creative ...
In this study, we examined gender differences in video game use by focusing on interpersonal needs f...
"Stereotype threat" has been offered as a potential explanation of differential performance between ...
Gender inequality and sexist behaviour is prevalent in almost all workplaces and rampant in online e...
Stereotype threat (ST), defined as the risk of confirming a negative stereotype about one’s own grou...
The research was designed to examine whether females exhibit greater discom- fort than males in comp...
Within the last decade, esports (i.e., the competitive play of video games) has conquered substantia...
The present study investigated the effect of opponent gender on the game experience of female player...
© 2016 Published by Elsevier Ltd. All rights reserved. The current study examined the impact of ster...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
The current study examined the impact of stereotype threat on female online gamers' performance and ...
Females often report experiencing stigmatisation pertaining to their competency in digital gaming co...
There is a growing literature looking at how men and women respond differently to competition. We co...
<div><p>Females often report experiencing stigmatisation pertaining to their competency in digital g...
The present study assesses the impact of stereotype threat on how women experience digital gaming in...
© 2018 Pennington et al. This is an open access article distributed under the terms of the Creative ...
In this study, we examined gender differences in video game use by focusing on interpersonal needs f...
"Stereotype threat" has been offered as a potential explanation of differential performance between ...
Gender inequality and sexist behaviour is prevalent in almost all workplaces and rampant in online e...
Stereotype threat (ST), defined as the risk of confirming a negative stereotype about one’s own grou...
The research was designed to examine whether females exhibit greater discom- fort than males in comp...
Within the last decade, esports (i.e., the competitive play of video games) has conquered substantia...