Science fairs are usually considered to be a pedagogical and cultural activity that involves the students actively. Gifted students need challenges to further develop their skills while maintaining the motivation level. Science fairs may provide the informal environment that will request and allow these students of excellence to challenge themselves by developing a scientific research project. Despite being well known in different countries, in Portugal first steps are being made on the use and implementation of science fairs as effective pedagogical tool. In this work, we will present a 4 years study that was developed on a Portuguese school with the main goal of evaluating the advantages of this informal way of teaching. The study ...
The science fairs or science exhibitions, since that they were idealized, has been constituted an im...
Currently the Science fairs in Brazil have gained great incentive, examples are the regulations that...
Many studies have shown positive effects of gamification and serious games on teaching and learning....
Science fairs are usually considered to be a pedagogical and cultural activity that involves the stu...
Science fairs are activities well known, in different countries, for their pedagogical relevance. Fo...
Sciences fairs are activities with great pedagogical potential, in particular when in some way conne...
Abstract. Science fairs are activities well known, in different countries, for their pedagogical rel...
In School Education the teacher, the classes, the study’ organization, the school, the social enviro...
The communication herein reports on the second edition of the annual Science Fair at Externato Maria...
Abstract. The communication herein reports on the second edition of the annual Science Fair at Exter...
Abstract. The work herein reports on the implementation of science fairs in a systematic way in basi...
The communication herein reports on the second edition of the annual Science Fair at Externato Maria...
Three years ago the Science Fair “Hands-on Science” was established with focus on upper basic and hi...
At the present work, I report a qualitative research on a narrative model, in which I intended to in...
During the school year of 2008 – 2009 was organized the third edition of the science fair at Externa...
The science fairs or science exhibitions, since that they were idealized, has been constituted an im...
Currently the Science fairs in Brazil have gained great incentive, examples are the regulations that...
Many studies have shown positive effects of gamification and serious games on teaching and learning....
Science fairs are usually considered to be a pedagogical and cultural activity that involves the stu...
Science fairs are activities well known, in different countries, for their pedagogical relevance. Fo...
Sciences fairs are activities with great pedagogical potential, in particular when in some way conne...
Abstract. Science fairs are activities well known, in different countries, for their pedagogical rel...
In School Education the teacher, the classes, the study’ organization, the school, the social enviro...
The communication herein reports on the second edition of the annual Science Fair at Externato Maria...
Abstract. The communication herein reports on the second edition of the annual Science Fair at Exter...
Abstract. The work herein reports on the implementation of science fairs in a systematic way in basi...
The communication herein reports on the second edition of the annual Science Fair at Externato Maria...
Three years ago the Science Fair “Hands-on Science” was established with focus on upper basic and hi...
At the present work, I report a qualitative research on a narrative model, in which I intended to in...
During the school year of 2008 – 2009 was organized the third edition of the science fair at Externa...
The science fairs or science exhibitions, since that they were idealized, has been constituted an im...
Currently the Science fairs in Brazil have gained great incentive, examples are the regulations that...
Many studies have shown positive effects of gamification and serious games on teaching and learning....