Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) can not tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the internati...
AbstractAn autonomous actor should decide on its own which goals and strategies to pursue in a new s...
Conversational agent also known as chatterbots are computer programs which are designed to converse ...
International audienceImproving the believability of the characters populat- ing a virtual environme...
The Turing Test Track of the Mario AI Championship focused on developing human-like controllers for...
This paper presents multiple hybridizations of the two best bots on the BotPrize 2014 competition, ...
International audienceVideo game development is not only one of the most profitable entertainment in...
Gorman B, Thurau C, Bauckhage C, Humphrys M. Believability testing and Bayesian imitation in interac...
Abstract — Interesting, human-like opponents add to the en-tertainment value of a video game, and cr...
In this paper, a version of the Turing Test is proposed, to test the ability of computer game playin...
Alan Turing developed the Turing Test as a method to determine whether artificial intelligence (AI) ...
[Abstract]: Towards a Science of Consciousness, 2009. June, 10-13, 2009, Hong Kong, China.No publica...
Abstract-Computer game industry is one of the most prof itable nowadays. Although this industry has ...
International audienceIn this paper, we address the problem of creating believable agents (virtual c...
Computer games are becoming more popular for both entertainment and educational applications. The g...
International audienceClassic evaluation methods of believable agents are time-consuming because the...
AbstractAn autonomous actor should decide on its own which goals and strategies to pursue in a new s...
Conversational agent also known as chatterbots are computer programs which are designed to converse ...
International audienceImproving the believability of the characters populat- ing a virtual environme...
The Turing Test Track of the Mario AI Championship focused on developing human-like controllers for...
This paper presents multiple hybridizations of the two best bots on the BotPrize 2014 competition, ...
International audienceVideo game development is not only one of the most profitable entertainment in...
Gorman B, Thurau C, Bauckhage C, Humphrys M. Believability testing and Bayesian imitation in interac...
Abstract — Interesting, human-like opponents add to the en-tertainment value of a video game, and cr...
In this paper, a version of the Turing Test is proposed, to test the ability of computer game playin...
Alan Turing developed the Turing Test as a method to determine whether artificial intelligence (AI) ...
[Abstract]: Towards a Science of Consciousness, 2009. June, 10-13, 2009, Hong Kong, China.No publica...
Abstract-Computer game industry is one of the most prof itable nowadays. Although this industry has ...
International audienceIn this paper, we address the problem of creating believable agents (virtual c...
Computer games are becoming more popular for both entertainment and educational applications. The g...
International audienceClassic evaluation methods of believable agents are time-consuming because the...
AbstractAn autonomous actor should decide on its own which goals and strategies to pursue in a new s...
Conversational agent also known as chatterbots are computer programs which are designed to converse ...
International audienceImproving the believability of the characters populat- ing a virtual environme...