In the last decades, the game scene has changed irreversibly: thousands of new game titles are been produced every year. Game industry is on the top of growth rate among cultural industries. However, and strangely enough, game genres and styles suffer from a lack of innovation and changed in a very lower rythm along the very history of digital games. An interesting critique on the nature of games and about the necessity of changing our game design rules and sensibility was done by Mary Flanagan (2009). My own reserach considers this experimental and social posture. E.g. we constructed a new breed of the so-called ‘serious’ and ‘educational’ games, aiming to allow not just the learning, but the practice of Sociology, that can be called Socio...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
This thesis explores how game makers conceive of and navigate the intersection between digital syste...
In studying the game as a social phenomenon, it is often difficult to leave the sociological approac...
Multimodal anthropologists are beginning to use games and game design as a method for producing ethn...
The information age has, under our noses, become the gaming age. It appears likely that gaming and i...
The sociology of games and play is underdeveloped. Its main works are getting old (j. Huizinga in th...
Social Games, built and played on social networks such as Facebook, have rapidly become a major forc...
This paper introduces a tool of a framework for the observation and analysis of play experiences (PE...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Any observer of games will note that they tend to cluster into recognized styles, such as the first-...
The current analyses of games is conducted in games studies at the sociological, aesthetical and eco...
Why do we possibly need Sociological (re)search games? EU Horizon 2020-27 is a new European progra...
The Serious Games, Digital Tools of Mediation : Sociocognitive and Emotional Processes in the Uses o...
The article focuses on an empirical procedure aimed to harness digital games in exploring sensible i...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
This thesis explores how game makers conceive of and navigate the intersection between digital syste...
In studying the game as a social phenomenon, it is often difficult to leave the sociological approac...
Multimodal anthropologists are beginning to use games and game design as a method for producing ethn...
The information age has, under our noses, become the gaming age. It appears likely that gaming and i...
The sociology of games and play is underdeveloped. Its main works are getting old (j. Huizinga in th...
Social Games, built and played on social networks such as Facebook, have rapidly become a major forc...
This paper introduces a tool of a framework for the observation and analysis of play experiences (PE...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Any observer of games will note that they tend to cluster into recognized styles, such as the first-...
The current analyses of games is conducted in games studies at the sociological, aesthetical and eco...
Why do we possibly need Sociological (re)search games? EU Horizon 2020-27 is a new European progra...
The Serious Games, Digital Tools of Mediation : Sociocognitive and Emotional Processes in the Uses o...
The article focuses on an empirical procedure aimed to harness digital games in exploring sensible i...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
This thesis explores how game makers conceive of and navigate the intersection between digital syste...