Games have always been present in the development of the human society, facilitating ways of social interaction and contributing to the maturation of culture. Today, digital games present themselves as one of the most common forms of entertainment, especially for children and teenagers, combining the playful factor with pedagogical advantages, promoting changes in terms of cognitive, behavioral and psychomotor skills in its users. The use of digital games in educational contexts encourages active, critical, autonomous and participated learning processes, overcoming some of the limitations presented in more ‘conventional’ methods, engaging players in non-passive forms of acquiring knowledge and skills. Aiming to demonstrate how digit...
Digital games have the potential to create active and engaging learning environments, supporting pro...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
In this text we will talk about modern computer technology and its infl uence on children education...
This paper discusses the educational value of digital games, its advantages and limitations. In orde...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The modern development of the gaming space is often seen through the prism of the attractiveness and...
In recent years, electronic games have assumed an important place in the lives of children and adole...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
The paper contributes to solving the issue of digital games in education. It explains concepts such ...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
The use of computer games as learning objects is currently being used as an alternative way to addre...
Digital games have the potential to create active and engaging learning environments, supporting pro...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
In this text we will talk about modern computer technology and its infl uence on children education...
This paper discusses the educational value of digital games, its advantages and limitations. In orde...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The modern development of the gaming space is often seen through the prism of the attractiveness and...
In recent years, electronic games have assumed an important place in the lives of children and adole...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
The paper contributes to solving the issue of digital games in education. It explains concepts such ...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
The use of computer games as learning objects is currently being used as an alternative way to addre...
Digital games have the potential to create active and engaging learning environments, supporting pro...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
In this text we will talk about modern computer technology and its infl uence on children education...