Bots for real-time strategy (RTS) games may be very challenging to implement. A bot controls a number of units that will have to navigate in a partially unknown environment, while at the same time avoid each other, search for enemies, and coordinate attacks to fight them down. Potential fields are a technique originating from the area of robotics where it is used in controlling the navigation of robots in dynamic environments. Although attempts have been made to transfer the technology to the gaming sector, assumed problems with efficiency and high costs for implementation have made the industry reluctant to adopt it. We present a multiagent potential field-based bot architecture that is evaluated in two different real-time strategy game se...
Developing real-time strategy game AI is a challenging task due to that an AI-player has to deal wit...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...
This paper discusses how to improve the behaviour ofartificial intelligence (AI) algorithms during r...
Bots for real-time strategy (RTS) games may be very challenging to implement. A bot controls a numbe...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a numb...
Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of uni...
Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of uni...
Computer games in general, and Real Time Strategy games in particular is a challenging task for both...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a numb...
Computer games in general, and real time strategy games in particular is a challenging task for both...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
Abstract — Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot cont...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a numb...
Real-Time Strategy (RTS) games are a sub-genre of strategy games typically taking place in a war set...
Developing real-time strategy game AI is a challenging task due to that an AI-player has to deal wit...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...
This paper discusses how to improve the behaviour ofartificial intelligence (AI) algorithms during r...
Bots for real-time strategy (RTS) games may be very challenging to implement. A bot controls a numbe...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a numb...
Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of uni...
Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of uni...
Computer games in general, and Real Time Strategy games in particular is a challenging task for both...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a numb...
Computer games in general, and real time strategy games in particular is a challenging task for both...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
Abstract — Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot cont...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a numb...
Real-Time Strategy (RTS) games are a sub-genre of strategy games typically taking place in a war set...
Developing real-time strategy game AI is a challenging task due to that an AI-player has to deal wit...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...
This paper discusses how to improve the behaviour ofartificial intelligence (AI) algorithms during r...