This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. Applying an everyday perspective, focus is on gamers’ day-to-day practices and experiences. Studies I and II enquire into relational aspects of social gaming based on interviews and survey data. Study III investigates the relationship between game design and gamer agency and its importance for social interaction with strangers, using in-game participant observation. Lastly in Study IV, building on interviews, ...
What social practices are people involved when staying in a game café? What kind of social setting i...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
"In the past decade, digital games have become a widely accepted form of media entertainment, moving...
There is little question of the social, cultural and economic importance of video games in the world...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
There is little question of the social, cultural and economic importance of video games in the world...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
This thesis will ethnographically analyze the interrelationships between gender, class, and subcultu...
This dissertation explores the connections between identity and gaming, essentially asking the quest...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
What social practices are people involved when staying in a game café? What kind of social setting i...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
"In the past decade, digital games have become a widely accepted form of media entertainment, moving...
There is little question of the social, cultural and economic importance of video games in the world...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
There is little question of the social, cultural and economic importance of video games in the world...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
This thesis will ethnographically analyze the interrelationships between gender, class, and subcultu...
This dissertation explores the connections between identity and gaming, essentially asking the quest...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
What social practices are people involved when staying in a game café? What kind of social setting i...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...