This paper presents the NICE fairy-tale game system, in which adults and children can interact with various animated characters in a 3D world. Computer games is an interesting application for spoken and multimodal dialogue systems. Moreover, for the development of future computer games, multimodal dialogue has the potential to greatly enrichen the user's experience. In this paper, we also present some requirements that have to be fulfilled to successfully integrate spoken dialogue technology with a computer game applicatio
In computer games, with the ambition to tell a story are often cut-scenes, passages of games, where ...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
This paper explores the characteristics of a new language for communication with game characters. Th...
Abstract. This paper presents the NICE fairy-tale game system, which enables adults and children to ...
The work presented in this paper is an endeavor to create a prototype of a computer game with spo...
The NICE fairy-tale game system allows users to interact with conversational fairy-tale characters i...
This article describes the collection and analysis of a Swedish database of spontaneous and unconstr...
This article describes the collection and analysis of a Swedish database of spontaneous and unconstr...
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
The state of the art in natural language processing and dialogue management is far away from enablin...
In this paper, we propose a new improvement to our 3D Virtual Story Environment System (3DVSE) by ad...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
In computer games, with the ambition to tell a story are often cut-scenes, passages of games, where ...
In computer games, with the ambition to tell a story are often cut-scenes, passages of games, where ...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
This paper explores the characteristics of a new language for communication with game characters. Th...
Abstract. This paper presents the NICE fairy-tale game system, which enables adults and children to ...
The work presented in this paper is an endeavor to create a prototype of a computer game with spo...
The NICE fairy-tale game system allows users to interact with conversational fairy-tale characters i...
This article describes the collection and analysis of a Swedish database of spontaneous and unconstr...
This article describes the collection and analysis of a Swedish database of spontaneous and unconstr...
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
The state of the art in natural language processing and dialogue management is far away from enablin...
In this paper, we propose a new improvement to our 3D Virtual Story Environment System (3DVSE) by ad...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
In computer games, with the ambition to tell a story are often cut-scenes, passages of games, where ...
In computer games, with the ambition to tell a story are often cut-scenes, passages of games, where ...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
This paper explores the characteristics of a new language for communication with game characters. Th...