In this paper, an user study will be taken on in order to explore how different types of interaction affect the levels of immersion and experience within interactive film. The two different types of interaction that will be compared in this study are implicit interaction, and explicit interaction. The format of interactive film has not experienced too many changes the last years, and the user could experience a loss of immersion when using the format as it is shaped today. Usually, interactive films interrupt the flow of the narrative in order to give the user the time to make a choice. This makes the immersion get lost, and in some way, even part of the experience. In this paper, implicit interaction will be implemented within interactive ...
As media over the last decade has become increasingly interactive, the user’s role as the previously...
In this paper we report the results of a study comparing implicit-only and explicit-only interaction...
In this thesis, I revisit the problem of interactive narrative and problematize some common underlyi...
In this paper, an user study will be taken on in order to explore how different types of interaction...
The aim of this thesis is to examine user experience and engagements in interactive cinema.A great d...
This study takes up the question of how to use interactivity in film. The study delves into various ...
Since the 20th century, art has undergone a radical change in both concept and form under the influe...
This paper investigates methods to maximise the benefits of interactivity in the context of computer...
In today’s world, where our attention span is decreasing like the average shot length of a blockbust...
The project proposes and examines an interactive narrative film design based on an original script b...
The importance of an interactive film is to ensure that viewers are able to concentrate on the story...
Nowadays, the cinematographic language claims for a specific type of interpretation and understandin...
The article develops the theme of depiction, highlighting the conflict between the rich variety of p...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
As media over the last decade has become increasingly interactive, the user’s role as the previously...
In this paper we report the results of a study comparing implicit-only and explicit-only interaction...
In this thesis, I revisit the problem of interactive narrative and problematize some common underlyi...
In this paper, an user study will be taken on in order to explore how different types of interaction...
The aim of this thesis is to examine user experience and engagements in interactive cinema.A great d...
This study takes up the question of how to use interactivity in film. The study delves into various ...
Since the 20th century, art has undergone a radical change in both concept and form under the influe...
This paper investigates methods to maximise the benefits of interactivity in the context of computer...
In today’s world, where our attention span is decreasing like the average shot length of a blockbust...
The project proposes and examines an interactive narrative film design based on an original script b...
The importance of an interactive film is to ensure that viewers are able to concentrate on the story...
Nowadays, the cinematographic language claims for a specific type of interpretation and understandin...
The article develops the theme of depiction, highlighting the conflict between the rich variety of p...
Technologies that were initially developed to be applied within the domain of video games are curren...
Technologies that were initially developed to be applied within the domain of video games are curren...
As media over the last decade has become increasingly interactive, the user’s role as the previously...
In this paper we report the results of a study comparing implicit-only and explicit-only interaction...
In this thesis, I revisit the problem of interactive narrative and problematize some common underlyi...