The main aim of this research article is to study the positive and negative impact of internet gaming and mobile phone usage among the younggraduatesbelongs to Tamil Nadu during this lockdown period. In addition, the purpose of this article is to explore the relations between internet gaming and its impact on learning. During this period of coronavirus, the young learners faces social exclusion and is at home. It leads to stress problems and depression problems. Social media and internet gaming sites are a new means of drainage and entertainment for the young learners. Students’ feedbacks and social networking time were considered in this research. Their feedback was tested by means of an opinion survey. The internet play time and status up...
Amidst the Covid-19 pandemic, a rise in usage of online mobile gaming is seen especially among young...
There has been increased interest in media and the World Health Organization advisory regarding digi...
Abstract: This study investigates the effects of computer games on teenagers in Famagusta, Turkish...
The main aim of this research article is to study the positive and negative impact of internet gamin...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
We are living in 21st century where artificial intelligence and motion graphics have emerged in a ne...
The COVID-19 pandemic has had a significant impact on everyday functioning, considerable measures be...
Due to the popularity and advancement of 4G/5G networks, mobile games have already currently become ...
CRIMINOLOGY ANALYSIS ON THE IMPACT OF ONLINE GAMES IN YOUTH (STUDY OF ADOLESCENT CASE OF PAGAR RIVER...
Online games, the result of advanced technologies, are growing increasingly prominent, primarily amo...
Adolescence is a period of transition between children and adults, at this time teenagers are also k...
Internet, already a part of our lives far surpassing its limits as a means of communicat...
The study aims to find out how online gaming affects the emotional and social development of ULA Sek...
Background: A form of communication technology widely played today is an online game, which is a typ...
The purpose of this study was to find the positive and negative impacts of online learning on studen...
Amidst the Covid-19 pandemic, a rise in usage of online mobile gaming is seen especially among young...
There has been increased interest in media and the World Health Organization advisory regarding digi...
Abstract: This study investigates the effects of computer games on teenagers in Famagusta, Turkish...
The main aim of this research article is to study the positive and negative impact of internet gamin...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
We are living in 21st century where artificial intelligence and motion graphics have emerged in a ne...
The COVID-19 pandemic has had a significant impact on everyday functioning, considerable measures be...
Due to the popularity and advancement of 4G/5G networks, mobile games have already currently become ...
CRIMINOLOGY ANALYSIS ON THE IMPACT OF ONLINE GAMES IN YOUTH (STUDY OF ADOLESCENT CASE OF PAGAR RIVER...
Online games, the result of advanced technologies, are growing increasingly prominent, primarily amo...
Adolescence is a period of transition between children and adults, at this time teenagers are also k...
Internet, already a part of our lives far surpassing its limits as a means of communicat...
The study aims to find out how online gaming affects the emotional and social development of ULA Sek...
Background: A form of communication technology widely played today is an online game, which is a typ...
The purpose of this study was to find the positive and negative impacts of online learning on studen...
Amidst the Covid-19 pandemic, a rise in usage of online mobile gaming is seen especially among young...
There has been increased interest in media and the World Health Organization advisory regarding digi...
Abstract: This study investigates the effects of computer games on teenagers in Famagusta, Turkish...