Social games have become a digital phenomenon over the last few years, affecting a lot of peoples everyday life. This paper focuses on how social games can affect workplace relationships. Through qualitative interviews I investigate how people who play with their colleagues experience the social games and their influence on the social interaction in the workplace. 10 interviews were carried out with people from four different organizations. The findings from these interviews were then put in relation to previous research and existing theories concerning workplace relationships and social games. The findings suggests that social games help to maintain and enhance existing relationships between colleagues. The research also show that although...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
Video games have been part of society for over 40 years. During this period, a stereotypical image o...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...
Social games have become a digital phenomenon over the last few years, affecting a lot of peoples ev...
The psychology of play recognises that there are benefits of incorporating play and games at work. I...
The importance of play in organisation The role of play as a `social innovation ' is attracting...
This study applied a uses and gratifications approach to investigate social games — the game a...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
International audienceWorking organizations regularly use games for their training activities or com...
This paper describes the Workplace Game and its development. Changing the workplace layout alone app...
Online games are becoming more and more popular nowadays. Interacting with others in games has also ...
This paper describes the Workplace Game and its development. Changing the workplace layout alone app...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
Video games have been part of society for over 40 years. During this period, a stereotypical image o...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...
Social games have become a digital phenomenon over the last few years, affecting a lot of peoples ev...
The psychology of play recognises that there are benefits of incorporating play and games at work. I...
The importance of play in organisation The role of play as a `social innovation ' is attracting...
This study applied a uses and gratifications approach to investigate social games — the game a...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
International audienceWorking organizations regularly use games for their training activities or com...
This paper describes the Workplace Game and its development. Changing the workplace layout alone app...
Online games are becoming more and more popular nowadays. Interacting with others in games has also ...
This paper describes the Workplace Game and its development. Changing the workplace layout alone app...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
Video games have been part of society for over 40 years. During this period, a stereotypical image o...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...