This paper proposes a method for automatic generation of textures for 3D city meshes in immersive urban environments. Many recent pipelines capture or synthesize large quantities of city geometry using scanners or procedural modeling pipelines. Such geometry is intricate and realistic, however the generation of photo-realistic textures for such large scenes remains a problem. We propose to generate textures for input target 3D meshes driven by the textural style present in readily available datasets of panoramic photos capturing urban environments. Re-targeting such 2D datasets to 3D geometry is challenging because the underlying shape, size, and layout of the urban structures in the photos do not correspond to the ones in the target meshes...
We introduce a method to texture 3D urban models with photographs that even works for Google Streetv...
We introduce a method to texture 3D urban models with photographs that even works for Google Streetv...
In this paper we present a method which progresses towards automatically generating the texture maps...
This paper proposes a method for automatic generation of textures for 3D city meshes in immersive ur...
This paper proposes a method for automatic generation of textures for 3D city meshes in immersive ur...
In recent years, the photorealistic 3D city models are increasingly important in various geospatial ...
The technological developments in the last century have carried us from a few pixels per screen to i...
This paper describes an innovation in the field of texture creation for the construction of Visually...
Large scale city models textured with aerial images are well suited for bird-eye navigation but gene...
In this paper we present relevant results for the texturing of 3D urban facade models by exploiting ...
A new paradigm for investigating the environmental consequences of urban texture is proposed. Using ...
It may be argued that urban areas may now be modeled with sufficient details for realistic fly-throu...
In this paper a novel technique is presented for representing a building façade's visual appearance ...
A new paradigm for investigating the environmental consequences of urban texture is proposed. Using ...
This paper proposes new techniques to generate high quality textures for urban building models by au...
We introduce a method to texture 3D urban models with photographs that even works for Google Streetv...
We introduce a method to texture 3D urban models with photographs that even works for Google Streetv...
In this paper we present a method which progresses towards automatically generating the texture maps...
This paper proposes a method for automatic generation of textures for 3D city meshes in immersive ur...
This paper proposes a method for automatic generation of textures for 3D city meshes in immersive ur...
In recent years, the photorealistic 3D city models are increasingly important in various geospatial ...
The technological developments in the last century have carried us from a few pixels per screen to i...
This paper describes an innovation in the field of texture creation for the construction of Visually...
Large scale city models textured with aerial images are well suited for bird-eye navigation but gene...
In this paper we present relevant results for the texturing of 3D urban facade models by exploiting ...
A new paradigm for investigating the environmental consequences of urban texture is proposed. Using ...
It may be argued that urban areas may now be modeled with sufficient details for realistic fly-throu...
In this paper a novel technique is presented for representing a building façade's visual appearance ...
A new paradigm for investigating the environmental consequences of urban texture is proposed. Using ...
This paper proposes new techniques to generate high quality textures for urban building models by au...
We introduce a method to texture 3D urban models with photographs that even works for Google Streetv...
We introduce a method to texture 3D urban models with photographs that even works for Google Streetv...
In this paper we present a method which progresses towards automatically generating the texture maps...