Mobile games continue to gain popularity, and their revenues are increasing accordingly. However, due to the inherent constraints of small screen sizes and restrictions of computing, it has been considered challenging to simulate the complex gameplay of soccer games. To this end, this paper aims to design and develop a simplified version of a five vs. five hyper-casual futsal game with only three player positions: goalkeeper, striker, and defender. It also tests a demo game to verify whether it is possible to implement an AI agent−player for each position to machine-learn and to run on a mobile device. A demo game with an AI agent−player was simulated using both PPO and SAC algorithms, and the feasibility and stability of the algorithms wer...
In this paper, one of the challenges that comes with defending in AI soccer is highlighted and an at...
Robot soccer competitions have been around for a while and have been a great environment to develop ...
In this paper, we discuss dependencies on player formation when using a classifier system in a decis...
We investigate different approaches in the creation of artificial players on smartphone. Instead of ...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
Robocup.be is part of an international project to encourage AI and robotic research. Guided by DSP V...
There have been many games developing simulation of soccer games. Many of these games have been desi...
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manag...
Competitions in the development of artificial intelligence are one of the favo- rite forms of progra...
Soccer simulation is an effort to motivate researchers and practitioners to do artificial and roboti...
Mobile games represent a killer application that is attracting millions of subscribers worldwide. On...
In the presented work is described a creation of simple football manager computer game. Game events ...
The growth of the mobile gaming market offers considerable potential for the deployment of engaging ...
The thesis focuses on creating an autonomous functional system for the game Scotland Yard by using a...
Artificial Intelligence and Computer Vision Algorithms in Table Soccer Game Table soccer is a very f...
In this paper, one of the challenges that comes with defending in AI soccer is highlighted and an at...
Robot soccer competitions have been around for a while and have been a great environment to develop ...
In this paper, we discuss dependencies on player formation when using a classifier system in a decis...
We investigate different approaches in the creation of artificial players on smartphone. Instead of ...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
Robocup.be is part of an international project to encourage AI and robotic research. Guided by DSP V...
There have been many games developing simulation of soccer games. Many of these games have been desi...
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manag...
Competitions in the development of artificial intelligence are one of the favo- rite forms of progra...
Soccer simulation is an effort to motivate researchers and practitioners to do artificial and roboti...
Mobile games represent a killer application that is attracting millions of subscribers worldwide. On...
In the presented work is described a creation of simple football manager computer game. Game events ...
The growth of the mobile gaming market offers considerable potential for the deployment of engaging ...
The thesis focuses on creating an autonomous functional system for the game Scotland Yard by using a...
Artificial Intelligence and Computer Vision Algorithms in Table Soccer Game Table soccer is a very f...
In this paper, one of the challenges that comes with defending in AI soccer is highlighted and an at...
Robot soccer competitions have been around for a while and have been a great environment to develop ...
In this paper, we discuss dependencies on player formation when using a classifier system in a decis...