Three-dimensional TVs have been commercialized in recent few years; however, poor visual and motor performances may have an impact on consumer acceptance of 3D TVs. The purpose of this study was to investigate the effects of 3D TVs on eye movement and motor performance. Specifically, the effect of stereoscopic display parallax of 3D TVs and movement task index of difficulty (ID) on eye movement was investigated. In addition, the effect of stereoscopic display parallax of 3D TVs and movement task ID on motor performance was also investigated. Twelve participants voluntarily participated in a multi-directional tapping task under two different viewing environments (2D TV and 3D TV), three different levels of stereoscopic depth (140, 190, 210 c...
AbstractStereoscopic 3D television (S3D TV) is now available in the home. However, little published ...
To gain knowledge on how visual discomfort is built up while watching stereoscopic content an experi...
International audienceIn this paper we discuss under which conditions standard stereo visual acuity ...
With the rise in stereoscopic 3D media, there has been concern that viewing stereoscopic 3D (S3D) co...
Objectives. This study aimed to compare changes in ocular status after 3D TV viewing under three mod...
Three dimensional (3D) television (TV) is an emerging technology that has not yet been evaluated for...
Manufacturers and the media have raised the possibility that viewing stereoscopic 3D television (S3D...
Manufacturers and the media have raised the possibility that viewing stereoscopic 3D television (S3D...
Purpose. To examine oculomotor responses to targets presented within a non-immersive stereoscopic (3...
The current stereoscopic 3D displays have several human-factor issues including visual-fatigue sympt...
International audienceViewing 3D content on an autostereoscopic is an exciting experience. This is p...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
Purpose: To identify ophthalmologic factors influencing asthenopia while watching 3D displays. Metho...
Purpose: When observers focus their stereoscopic visual system for a long time (e.g., watchinga 3D m...
AbstractStereoscopic 3D television (S3D TV) is now available in the home. However, little published ...
To gain knowledge on how visual discomfort is built up while watching stereoscopic content an experi...
International audienceIn this paper we discuss under which conditions standard stereo visual acuity ...
With the rise in stereoscopic 3D media, there has been concern that viewing stereoscopic 3D (S3D) co...
Objectives. This study aimed to compare changes in ocular status after 3D TV viewing under three mod...
Three dimensional (3D) television (TV) is an emerging technology that has not yet been evaluated for...
Manufacturers and the media have raised the possibility that viewing stereoscopic 3D television (S3D...
Manufacturers and the media have raised the possibility that viewing stereoscopic 3D television (S3D...
Purpose. To examine oculomotor responses to targets presented within a non-immersive stereoscopic (3...
The current stereoscopic 3D displays have several human-factor issues including visual-fatigue sympt...
International audienceViewing 3D content on an autostereoscopic is an exciting experience. This is p...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
To examine the effect of stereo vision on performance, presence and oculomotor disturbances within a...
Purpose: To identify ophthalmologic factors influencing asthenopia while watching 3D displays. Metho...
Purpose: When observers focus their stereoscopic visual system for a long time (e.g., watchinga 3D m...
AbstractStereoscopic 3D television (S3D TV) is now available in the home. However, little published ...
To gain knowledge on how visual discomfort is built up while watching stereoscopic content an experi...
International audienceIn this paper we discuss under which conditions standard stereo visual acuity ...