The use of new technologies, such as virtual reality (VR), represents a promising strategy in the rehabilitation of subjects with attention-deficit/hyperactivity disorder (ADHD). We present the results obtained by administering the IAmHero tool through VR to a cohort of subjects with ADHD between 5 and 12 years of age. The trial time was approximately 6 months. In order to assess the beneficial effects of the treatment, standardised tests assessing both ADHD symptoms and executive functions (e.g., Conners-3 scales) were administered both before and at the end of the sessions. Improvements were observed at the end of treatment in both ADHD symptoms (especially in the hyperactivity/impulsivity domain) and executive functions. One of the stren...
OBJECTIVE: The current study assessed the feasibility and effectiveness of a full-body-driven interv...
Background: The need for accessible and motivating treatment approaches within mental health has led...
<p><i>Purpose</i>: To examine the feasibility and efficacy of a combined motor-cognitive training us...
Attention deficit hyperactivity disorder (ADHD) is one of the most common psychiatric disorders in c...
Among the neurodevelopmental disorders, one of the most common is Attention Deficit Hyperactivity D...
Background and Aim:Attention deficit hyperactivity disorder (ADHD) research is of great interest due...
The subject of this article is to find out if there is any possibility that virtual reality (VR) can...
This review aims to evaluate the effectiveness of virtual reality-based interventions (VR-based inte...
In recent years, there has been an increase in the incidence of ADHD in children and adolescents. Ma...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
In the last few years, several computerized tasks have been developed to increase the objectivity of...
Attention-deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder that is expressed t...
Objective: To quantify goal-directed behavior and ADHD symptoms in naturalistic conditions, we devel...
Objective: This study examined whether distractors in virtual reality (VR) environment affected the ...
Introduction Virtual reality (VR) is a digital technology currently considered to implement rehabili...
OBJECTIVE: The current study assessed the feasibility and effectiveness of a full-body-driven interv...
Background: The need for accessible and motivating treatment approaches within mental health has led...
<p><i>Purpose</i>: To examine the feasibility and efficacy of a combined motor-cognitive training us...
Attention deficit hyperactivity disorder (ADHD) is one of the most common psychiatric disorders in c...
Among the neurodevelopmental disorders, one of the most common is Attention Deficit Hyperactivity D...
Background and Aim:Attention deficit hyperactivity disorder (ADHD) research is of great interest due...
The subject of this article is to find out if there is any possibility that virtual reality (VR) can...
This review aims to evaluate the effectiveness of virtual reality-based interventions (VR-based inte...
In recent years, there has been an increase in the incidence of ADHD in children and adolescents. Ma...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
In the last few years, several computerized tasks have been developed to increase the objectivity of...
Attention-deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder that is expressed t...
Objective: To quantify goal-directed behavior and ADHD symptoms in naturalistic conditions, we devel...
Objective: This study examined whether distractors in virtual reality (VR) environment affected the ...
Introduction Virtual reality (VR) is a digital technology currently considered to implement rehabili...
OBJECTIVE: The current study assessed the feasibility and effectiveness of a full-body-driven interv...
Background: The need for accessible and motivating treatment approaches within mental health has led...
<p><i>Purpose</i>: To examine the feasibility and efficacy of a combined motor-cognitive training us...