Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback models that map different types of feedback and how they may assist students to increase performance and enhance their learning experience. This research paper outlines a feedback model as an extension of the four-dimensional framework which includes a consideration of the type, the content, the format, and the frequency of feedback, as well as the agent which delivers it. This model is based upon an understanding of learning in the context of designing learning experiences and utilises a game-based model of learning to understand the importance of motivation and autonomy in learners to enhance and accelerate learning. The framework is developed ...
Effective feedback is a powerful educational intervention to support learning. Hattie and Timperley ...
Simulations and Serious Games are powerful e-learning tools that can be designed to provide learning...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback mode...
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback mode...
This state of the art aims to look at factors that may influence feedback effectiveness in serious g...
Educational electronic games and simulations (or simply educational eGames) engage players. They are...
This study investigated pedagogical agent (with/without) and feedback (explanatory/confrmatory) type...
We introduce an educational game-based assessment that measuresthe choices students make while learn...
To facilitate collaboration in massive online classrooms, instructors must make many decisions. For ...
This paper describes the evaluation of a computer game to support triage training. Triage is a proce...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
In order for a person to acquire the type of experiences that changes his behavior, the person needs...
Feedback is a crucial part of learning, and an essential element in digital game-based learning appr...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
Effective feedback is a powerful educational intervention to support learning. Hattie and Timperley ...
Simulations and Serious Games are powerful e-learning tools that can be designed to provide learning...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback mode...
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback mode...
This state of the art aims to look at factors that may influence feedback effectiveness in serious g...
Educational electronic games and simulations (or simply educational eGames) engage players. They are...
This study investigated pedagogical agent (with/without) and feedback (explanatory/confrmatory) type...
We introduce an educational game-based assessment that measuresthe choices students make while learn...
To facilitate collaboration in massive online classrooms, instructors must make many decisions. For ...
This paper describes the evaluation of a computer game to support triage training. Triage is a proce...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
In order for a person to acquire the type of experiences that changes his behavior, the person needs...
Feedback is a crucial part of learning, and an essential element in digital game-based learning appr...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
Effective feedback is a powerful educational intervention to support learning. Hattie and Timperley ...
Simulations and Serious Games are powerful e-learning tools that can be designed to provide learning...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...