The end of the twentieth century saw increased research on sustainability issues, particularly consumer consumption patterns and their environmental impact. As consumers become more aware of the need to shift consumption habits toward green initiatives, a broader set of methods encouraging sustainable living should be sought. Due to the popularity of gamification in apps and other technology-related solutions, little research has been conducted to investigate gamification and advertising as a strategy to promote sustainable consumption. Using convenience sampling, this study surveyed 305 Ant Forest app users to investigate the relationship between gamification, perceived enjoyment, and sustainable consumption while observing green advertisi...
As awareness about the need to shift current individual consumption practices towards more sustainab...
Gamification is a new trend that has gained increasing importance in climate protection. In recent y...
The current patterns of production and consumption in the industrialized world are not sustainable. ...
This research tests the effectiveness of a social marketing field study on sustainable consumption c...
This research tests the effectiveness of a social marketing field study on sustainable consumption c...
This paper explores the potential of gamification for sustainability marketing efforts, examining us...
Current research on consumer behavior of green advertising mostly focuses on advertising attitude or...
The current industrialized world is based on patterns of production and consumption that need improv...
Green consumerism is a growing trend that may contribute to a more sustainable society. However, lac...
Purpose: Marketers have begun to investigate the potential of gamification for influencing consumer ...
Abstract Gamification and persuasive technologies can change behaviors leading to desired outcomes,...
Gamification and persuasive technologies can change behaviors leading to desired outcomes, such as i...
Gamification and persuasive technologies can change behaviors leading to desired outcomes, such as i...
Gamification, defined as the application of game elements in a non-game environment,has in recent ye...
The quality of the environment is the main concern of the current world. For the improvement of envi...
As awareness about the need to shift current individual consumption practices towards more sustainab...
Gamification is a new trend that has gained increasing importance in climate protection. In recent y...
The current patterns of production and consumption in the industrialized world are not sustainable. ...
This research tests the effectiveness of a social marketing field study on sustainable consumption c...
This research tests the effectiveness of a social marketing field study on sustainable consumption c...
This paper explores the potential of gamification for sustainability marketing efforts, examining us...
Current research on consumer behavior of green advertising mostly focuses on advertising attitude or...
The current industrialized world is based on patterns of production and consumption that need improv...
Green consumerism is a growing trend that may contribute to a more sustainable society. However, lac...
Purpose: Marketers have begun to investigate the potential of gamification for influencing consumer ...
Abstract Gamification and persuasive technologies can change behaviors leading to desired outcomes,...
Gamification and persuasive technologies can change behaviors leading to desired outcomes, such as i...
Gamification and persuasive technologies can change behaviors leading to desired outcomes, such as i...
Gamification, defined as the application of game elements in a non-game environment,has in recent ye...
The quality of the environment is the main concern of the current world. For the improvement of envi...
As awareness about the need to shift current individual consumption practices towards more sustainab...
Gamification is a new trend that has gained increasing importance in climate protection. In recent y...
The current patterns of production and consumption in the industrialized world are not sustainable. ...