Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher education institutions to undergo constant organizational and technological changes and to introduce innovative pedagogical approaches suitable for teaching a new generation of students—the so-called digital natives. The goal of this paper is to engage in the ongoing debate in higher education about new teaching methods, i.e., game-based learning methods, which meet the needs of digital natives. They have grown up in a fast-paced, technology-driven society, which has affected how they absorb information, their ability to concentrate for extended periods, and their motivation and engagement in the learning process. Existing research suggests t...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
Abstract: Emerging trends such as digitalization, globalization, and the COVID-19 pandemic areforcin...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
Higher education institutions encounters difficulties when the Covid-19 pandemic happens because lea...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
In order to introduce the environment of the University of Gävle to the new students, an efficient w...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
In recent years, the growing popularity of gamification in learning-organization has shown that it w...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Game-based learning is a powerful instructional method to build students\u27 sense of community and ...
This is an Accepted Manuscript of a book chapter published by Routledge in Reimagining Digital Learn...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
Abstract: Emerging trends such as digitalization, globalization, and the COVID-19 pandemic areforcin...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
Higher education institutions encounters difficulties when the Covid-19 pandemic happens because lea...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
In order to introduce the environment of the University of Gävle to the new students, an efficient w...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
In recent years, the growing popularity of gamification in learning-organization has shown that it w...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Game-based learning is a powerful instructional method to build students\u27 sense of community and ...
This is an Accepted Manuscript of a book chapter published by Routledge in Reimagining Digital Learn...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Digital games and gamification strategies maintain players' attention, require them to solve problem...