The objective of the research is to help children from 5 to 7 years of the particular educational unit Carlos Crespi ll, from initial levels integrating Gamification methodologies, to the teaching-learning process in the classes of the subject English and is applied to the project, due to the lack of free platforms of easy accessibility, presenting the project with the development of a playful tool to carry with the student the monitoring of their creative, motor and perceptive abilities, giving way to the possibility of implementing the development of activities that contribute directly to the development, with which teachers can help strengthening the classes taught to students, relying on the methodology of Gamification giving the studen...
Actualmente, en la era de Internet y de las nuevas tecnologías existe una revolución que está cambia...
This article analyzes the impact of the use of Interactive Learning Objects, ILO, created by Descart...
This project is linked with the web language and its virtual environment in order appropiate it jato...
The objective of the research is to help children from 5 to 7 years of the particular educational un...
Introduction: This study is based on the problem of teacher training, based on the need for te...
This research article details all the work related to the use of virtual tools at the level of fulfi...
The present research project introduces the Information and Communication Technologies (Tic) in educ...
This research focuses on two main aspects: the virtual learning objects as ICT tool for teaching and...
This research article details all the work related to the use of virtual tools at the level of fulfi...
In recent years, the use of educational applications in learning processes in any domain has increas...
Currently, the teaching-learning process has been impacted by the emergence of new digital tools der...
Introduction. In education there have always been conditions that interrupt the learning of students...
Introduction. During the pandemic, we witnessed events never seen before, one of the most outstandin...
Introduction: The incidence of Information and Communication Technologies (ICT) on the knowledge soc...
In recent times, learning models have been incorporating technologies through educational centers, a...
Actualmente, en la era de Internet y de las nuevas tecnologías existe una revolución que está cambia...
This article analyzes the impact of the use of Interactive Learning Objects, ILO, created by Descart...
This project is linked with the web language and its virtual environment in order appropiate it jato...
The objective of the research is to help children from 5 to 7 years of the particular educational un...
Introduction: This study is based on the problem of teacher training, based on the need for te...
This research article details all the work related to the use of virtual tools at the level of fulfi...
The present research project introduces the Information and Communication Technologies (Tic) in educ...
This research focuses on two main aspects: the virtual learning objects as ICT tool for teaching and...
This research article details all the work related to the use of virtual tools at the level of fulfi...
In recent years, the use of educational applications in learning processes in any domain has increas...
Currently, the teaching-learning process has been impacted by the emergence of new digital tools der...
Introduction. In education there have always been conditions that interrupt the learning of students...
Introduction. During the pandemic, we witnessed events never seen before, one of the most outstandin...
Introduction: The incidence of Information and Communication Technologies (ICT) on the knowledge soc...
In recent times, learning models have been incorporating technologies through educational centers, a...
Actualmente, en la era de Internet y de las nuevas tecnologías existe una revolución que está cambia...
This article analyzes the impact of the use of Interactive Learning Objects, ILO, created by Descart...
This project is linked with the web language and its virtual environment in order appropiate it jato...