The purpose of the research work is to promote improvements in the teaching and learning process through the use of Gamification in Virtual Learning Environments at the Agrarian University of Ecuador for pre-university students who are the objects of study, considering a sample of 80 students. . A descriptive investigation was applied, with a practical approach and a data collection technique, such as: Observation, interview and survey. The theoretical foundation is based on the methodological quality of a higher level, before this a new trend arises in the educational field which is necessary to take into the university classroom: We are referring to the methodology called Oli gamification (2016). and Gamification is a learning technique t...
La presente investigación tuvo como fin analizar la influencia de la estrategia de autorregulación d...
The present study arises from the need to attend to diversity in distance higher education, where, i...
En la actualidad la tecnología ha transformado nuestro día a día, y con la educación no es diferente...
The purpose of the research work is to promote improvements in the teaching and learning process thr...
Introduction: Gamification in conjunction with ICT has currently gained ground in the educational fi...
The research work aims to contribute to improvements to teaching-learning process on the quadratic f...
In the current context affected by the pandemic, digitalization has played a fundamental role in the...
Gamification, applied to educational contexts, can increase the motivation and engagement of studen...
El presente estudio de investigación tuvo como objetivo determinar el nivel de enseñanza-aprendizaj...
The use of ICT in current education is essential to generate a complete training in students, the ex...
AN APPROACH TO THE REALITY OF UNIVERSITY DIDACTICS IN THE ECUADORRESUMENSaber qué es la didáctica un...
This research was made to face all the possible disadvantages in virtual education. The principal ob...
The purpose of this research is to analyze the technological resources used in the different educati...
El presente estudio de investigación tuvo como objetivo determinar la relación entre la educación v...
Esta investigación tuvo como objetivo analizar las TICs en el proceso de enseñanza‐aprendizaje de la...
La presente investigación tuvo como fin analizar la influencia de la estrategia de autorregulación d...
The present study arises from the need to attend to diversity in distance higher education, where, i...
En la actualidad la tecnología ha transformado nuestro día a día, y con la educación no es diferente...
The purpose of the research work is to promote improvements in the teaching and learning process thr...
Introduction: Gamification in conjunction with ICT has currently gained ground in the educational fi...
The research work aims to contribute to improvements to teaching-learning process on the quadratic f...
In the current context affected by the pandemic, digitalization has played a fundamental role in the...
Gamification, applied to educational contexts, can increase the motivation and engagement of studen...
El presente estudio de investigación tuvo como objetivo determinar el nivel de enseñanza-aprendizaj...
The use of ICT in current education is essential to generate a complete training in students, the ex...
AN APPROACH TO THE REALITY OF UNIVERSITY DIDACTICS IN THE ECUADORRESUMENSaber qué es la didáctica un...
This research was made to face all the possible disadvantages in virtual education. The principal ob...
The purpose of this research is to analyze the technological resources used in the different educati...
El presente estudio de investigación tuvo como objetivo determinar la relación entre la educación v...
Esta investigación tuvo como objetivo analizar las TICs en el proceso de enseñanza‐aprendizaje de la...
La presente investigación tuvo como fin analizar la influencia de la estrategia de autorregulación d...
The present study arises from the need to attend to diversity in distance higher education, where, i...
En la actualidad la tecnología ha transformado nuestro día a día, y con la educación no es diferente...