Digital animation was originally developed at scientific research laboratories, where it was seen as an ideal tool for scientific research due to its ability to visualize, analyze, and synthesize time-serial data. It was eventually adopted by the entertainment industry when higher image resolutions made it possible to produce photorealistic visual effects, yet it still has numerous applications in such fields as biology, meteorology, geology, engineering, mathematics, and physics. This paper will argue that the difference between analog and digital animation should be understood not in terms of the indexicality of the images but rather in terms of the temporalities of their material substrates – that is, the difference between the time-base...
This paper is indebted to the invaluable contribution of numerous animation artists, who shared with...
Films, and perhaps especially animated films, are ways of thinking. In their own ways, and beyond an...
Animations are a way to visualize change and bring inanimate objects life. Today, they are all aroun...
[[abstract]]The might of image strengthens constantly. Vision and video/audio both combine on dual s...
This paper discusses the relationship between Computer Animation and Visualization. It shows how Com...
The term animation has a Greek (animos) as well as a Roman (anima) root. To animate is, literally, t...
This paper examines animation from several different views – historical through the modern computer ...
Digital comics are a medium distinct from print comics, just as electronic literature is a medium di...
The recent proliferation of special effects in Hollywood film has ushered in an era of digital trans...
A critical practice proposal that examines how animation can be reclaimed from the ephemeral and dig...
Animation as a technology is generic and as a discipline it has been growing leaps and bounds. Appli...
Using chronophotography to replace Persistence of Vision as a theory for explaining how animation an...
This is the published version. Copyright Multi-Science PublishingThis article describes how computer...
Since its beginning in the early thirties, animation has been an application in its own right. Nowad...
Science is essential to an animation as brick is to a building. In fact, some of the early works of ...
This paper is indebted to the invaluable contribution of numerous animation artists, who shared with...
Films, and perhaps especially animated films, are ways of thinking. In their own ways, and beyond an...
Animations are a way to visualize change and bring inanimate objects life. Today, they are all aroun...
[[abstract]]The might of image strengthens constantly. Vision and video/audio both combine on dual s...
This paper discusses the relationship between Computer Animation and Visualization. It shows how Com...
The term animation has a Greek (animos) as well as a Roman (anima) root. To animate is, literally, t...
This paper examines animation from several different views – historical through the modern computer ...
Digital comics are a medium distinct from print comics, just as electronic literature is a medium di...
The recent proliferation of special effects in Hollywood film has ushered in an era of digital trans...
A critical practice proposal that examines how animation can be reclaimed from the ephemeral and dig...
Animation as a technology is generic and as a discipline it has been growing leaps and bounds. Appli...
Using chronophotography to replace Persistence of Vision as a theory for explaining how animation an...
This is the published version. Copyright Multi-Science PublishingThis article describes how computer...
Since its beginning in the early thirties, animation has been an application in its own right. Nowad...
Science is essential to an animation as brick is to a building. In fact, some of the early works of ...
This paper is indebted to the invaluable contribution of numerous animation artists, who shared with...
Films, and perhaps especially animated films, are ways of thinking. In their own ways, and beyond an...
Animations are a way to visualize change and bring inanimate objects life. Today, they are all aroun...