The use of e-textiles in healthcare, rehabilitation, and well-being (referred here as assistive e-textiles) is spreading for its obvious benefits, such as monitoring of physiological signals and vital signs. Although there are versatile studies on individual applications of assistive e-textiles, there are not many that include in the design process a wide variety of stakeholders who have roles in development or use of assistive technology. To provide stakeholder-oriented design knowledge regarding the development of assistive e-textiles, we organized five multidisciplinary ideation workshops for 50 participants with different backgrounds and roles. Many distinct ideas were created that targets a diverse set of users from different age group...
Acknowledgements: BESiDE (The Built Environment for Social Inclusion in the Digital Economy) project...
This research explores how blind and visually impaired (VI) people can engage with e-textiles in cre...
Smart textiles are often developed in sports- oriented contexts through technology-driven processes....
The use of e-textiles in healthcare, rehabilitation, and well-being (referred here as assistive e-te...
The use of e-textiles in healthcare, rehabilitation, and well-being (referred here as assistive e-te...
Purpose: E-textiles have been the focus of interest in health technology, but little research has be...
Participation and social inclusion influence individuals’ health and well-being. These factors can b...
In the meeting between textile pattern design and 3D printing techniques, there is a potential for d...
Smart textiles are textiles based on different types of smart materials that can sense or react on e...
In this paper we explore the role of subjective well-being within the process of making together a p...
This research aims to establish craft practice as an approach to investigating materials and process...
We describe our experience of working with blind and visually impaired people to create interactive ...
Acknowledgements: BESiDE (The Built Environment for Social Inclusion in the Digital Economy) project...
The thriving field of Smart Environments has allowed computing devices to gain new capabilities and ...
The thriving field of Smart Environments has allowed computing devices to gain new capabilities and ...
Acknowledgements: BESiDE (The Built Environment for Social Inclusion in the Digital Economy) project...
This research explores how blind and visually impaired (VI) people can engage with e-textiles in cre...
Smart textiles are often developed in sports- oriented contexts through technology-driven processes....
The use of e-textiles in healthcare, rehabilitation, and well-being (referred here as assistive e-te...
The use of e-textiles in healthcare, rehabilitation, and well-being (referred here as assistive e-te...
Purpose: E-textiles have been the focus of interest in health technology, but little research has be...
Participation and social inclusion influence individuals’ health and well-being. These factors can b...
In the meeting between textile pattern design and 3D printing techniques, there is a potential for d...
Smart textiles are textiles based on different types of smart materials that can sense or react on e...
In this paper we explore the role of subjective well-being within the process of making together a p...
This research aims to establish craft practice as an approach to investigating materials and process...
We describe our experience of working with blind and visually impaired people to create interactive ...
Acknowledgements: BESiDE (The Built Environment for Social Inclusion in the Digital Economy) project...
The thriving field of Smart Environments has allowed computing devices to gain new capabilities and ...
The thriving field of Smart Environments has allowed computing devices to gain new capabilities and ...
Acknowledgements: BESiDE (The Built Environment for Social Inclusion in the Digital Economy) project...
This research explores how blind and visually impaired (VI) people can engage with e-textiles in cre...
Smart textiles are often developed in sports- oriented contexts through technology-driven processes....