Predicting future users’ behaviour and their activities in a building is a cardinal and highly complex task that designers have to face during the design process. Even though architects and their clients have at their disposal several computational tools which can help them to predict and evaluate many aspects of building performance such as cost, energy consumption, and structural integrity, they have no means to predict and evaluate how well the proposed design will perform from the users’ point of view. Simulative approaches are gradually overcoming this shortcoming but, at present, they are limited to the representation of specific occurrences and behavioural performance aspects -such as emergency egress and crowd behaviour- while more ...
The common schematic and deterministic approach to architectural design generally consider that plan...
Measuring and identifying human behaviours are key aspects to support the simulation processes that ...
Measuring and identifying human behaviours are key aspects to support the simulation processes that ...
Predicting future users’ behaviour and their activities in a building is a cardinal and highly compl...
During a design process, few methods allow designers to evaluate if and how the future building will...
During a design process, few methods allow designers to evaluate if and how the future building will...
Predicting future users’ behaviour and their activities in a building is a highly complex task that...
Predicting future users’ behaviour and their activities in a building is a highly complex task that ...
This paper addresses the shortcomings of architectural computation tools in representing human behav...
This work introduces personas, descriptions of fictional individuals used in the field of human-comp...
The aim of the proposed project is to develop methods for the simulation of space utilisation. Up t...
In this paper, we propose a new approach to simulating users’ behavior in yet un-built buildings. Fo...
In this paper, we propose a new approach to simulating users’ behavior in yet un-built buildings. Fo...
The common schematic and deterministic approach to architectural design generally consider that plan...
The common schematic and deterministic approach to architectural design generally consider that plan...
The common schematic and deterministic approach to architectural design generally consider that plan...
Measuring and identifying human behaviours are key aspects to support the simulation processes that ...
Measuring and identifying human behaviours are key aspects to support the simulation processes that ...
Predicting future users’ behaviour and their activities in a building is a cardinal and highly compl...
During a design process, few methods allow designers to evaluate if and how the future building will...
During a design process, few methods allow designers to evaluate if and how the future building will...
Predicting future users’ behaviour and their activities in a building is a highly complex task that...
Predicting future users’ behaviour and their activities in a building is a highly complex task that ...
This paper addresses the shortcomings of architectural computation tools in representing human behav...
This work introduces personas, descriptions of fictional individuals used in the field of human-comp...
The aim of the proposed project is to develop methods for the simulation of space utilisation. Up t...
In this paper, we propose a new approach to simulating users’ behavior in yet un-built buildings. Fo...
In this paper, we propose a new approach to simulating users’ behavior in yet un-built buildings. Fo...
The common schematic and deterministic approach to architectural design generally consider that plan...
The common schematic and deterministic approach to architectural design generally consider that plan...
The common schematic and deterministic approach to architectural design generally consider that plan...
Measuring and identifying human behaviours are key aspects to support the simulation processes that ...
Measuring and identifying human behaviours are key aspects to support the simulation processes that ...