This deliverable summarizes, validates and explains the purpose and concept behind the RAGE knowledge and innovation management platform as a self-sustainable Ecosystem, supporting innovation processes in the Applied Gaming (AG) industry. The Ecosystem portal will be developed with particular consideration of the demand and requirements of small and medium sized game developing companies, education providers and related stakeholders like AG researchers and AG end-users. The innovation potential of the new platform underlies the following factors: a huge, mostly entire collection of community specific knowledge (e.g., content like media objects, software components and best practices), a structured approach of knowledge access, search and ...
This deliverable D7.6 defines the requirements and ingredients to be used to enrich the six case stu...
This report provides a comparative analysis of the existing and emergent Business models currently e...
This document describes the core components to create customizable game analytics and dashboards: th...
Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE proj...
This deliverable outlines the design blueprints for the RAGE application scenario games and forms th...
This document is the first out of three iterations of the DMP that will be formally delivered during...
This report presents a summary of the RAGE Stakeholder consultation methodology, process, instrument...
The purpose of the deliverable is to identify and present potential business models for the Rage Eco...
This deliverable is software, as such this document is abridged to be as succinct as possible, the e...
This document presents the RAGE evaluation methodology. It provides the framework and accompanying g...
This intermediate report provides an overview of the current versions of the RAGE games made using t...
This deliverable (D1.4) is an intermediate document, expressly included to inform the first project...
This deliverable presents and describes the first delivery of assets that are part of the core socia...
This Dissemination Plan aims to guide and support the efforts of each and all RAGE partners in convi...
This document describes the final bundle of client-side components, including descriptions of their ...
This deliverable D7.6 defines the requirements and ingredients to be used to enrich the six case stu...
This report provides a comparative analysis of the existing and emergent Business models currently e...
This document describes the core components to create customizable game analytics and dashboards: th...
Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE proj...
This deliverable outlines the design blueprints for the RAGE application scenario games and forms th...
This document is the first out of three iterations of the DMP that will be formally delivered during...
This report presents a summary of the RAGE Stakeholder consultation methodology, process, instrument...
The purpose of the deliverable is to identify and present potential business models for the Rage Eco...
This deliverable is software, as such this document is abridged to be as succinct as possible, the e...
This document presents the RAGE evaluation methodology. It provides the framework and accompanying g...
This intermediate report provides an overview of the current versions of the RAGE games made using t...
This deliverable (D1.4) is an intermediate document, expressly included to inform the first project...
This deliverable presents and describes the first delivery of assets that are part of the core socia...
This Dissemination Plan aims to guide and support the efforts of each and all RAGE partners in convi...
This document describes the final bundle of client-side components, including descriptions of their ...
This deliverable D7.6 defines the requirements and ingredients to be used to enrich the six case stu...
This report provides a comparative analysis of the existing and emergent Business models currently e...
This document describes the core components to create customizable game analytics and dashboards: th...