This paper reports on an iterative design process for a serious game, which aims to raise situational awareness among different stakeholders in a logistics value chain by introducing multi-user role-playing games. It does so in several phases: After introducing the field of logistics as a problem domain for an educational challenge, it firstly describes the design of an educational board game for the field of disruption handling in logistics processes. Secondly, it de-scribes how the board game can be realized in an open-source mobile serious games platform and identifies lessons learned based on advantages and issues found. Thirdly, it derives requirements for a re-design of the mobile game and finally draws conclusions.SALOM
[EN] The paper discusses how Location Based Mobile Games can successfully support informal education...
With permission from publisher "INFORMS". INFORMS © 2014We describe an educational game in collabora...
The current paper describes the building of a serious game designed to teach group decision making s...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
Decision-making in sociotechnical systems is complex and error-prone due tointer-dependencies and la...
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providin...
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providin...
A lot of working environments today are very complex, and tasks are interdependent. This requires we...
Risk and volatility in the form of political issues, natural disasters, terrorism etc., are impendin...
With more flexible and large-scale learning environments, new design requirements for games emerge. ...
This presentation provides an overview about different approaches of the mobile learning group of th...
There is a growing interest of government bodies and NGOs in using (serious) video games in awarenes...
Risk and volatility in the form of political issues, natural disasters, terrorism etc., are impendin...
We describe an educational game in collaborative logistics. The game is based on an award-winning ap...
[EN] The paper discusses how Location Based Mobile Games can successfully support informal education...
With permission from publisher "INFORMS". INFORMS © 2014We describe an educational game in collabora...
The current paper describes the building of a serious game designed to teach group decision making s...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
Decision-making in sociotechnical systems is complex and error-prone due tointer-dependencies and la...
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providin...
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providin...
A lot of working environments today are very complex, and tasks are interdependent. This requires we...
Risk and volatility in the form of political issues, natural disasters, terrorism etc., are impendin...
With more flexible and large-scale learning environments, new design requirements for games emerge. ...
This presentation provides an overview about different approaches of the mobile learning group of th...
There is a growing interest of government bodies and NGOs in using (serious) video games in awarenes...
Risk and volatility in the form of political issues, natural disasters, terrorism etc., are impendin...
We describe an educational game in collaborative logistics. The game is based on an award-winning ap...
[EN] The paper discusses how Location Based Mobile Games can successfully support informal education...
With permission from publisher "INFORMS". INFORMS © 2014We describe an educational game in collabora...
The current paper describes the building of a serious game designed to teach group decision making s...