Digital games constitute a major emerging technology that is expected to enter mainstream educational use within a few years. The highly engaging and motivating character of such games bears great potential to support immersive, meaningful, and situated learning experiences. To seize this potential, meaningful quality and impact measurements are indispensible. Although there is a growing body of evidence on the efficacy of games for learning, evaluation is often poorly designed, incomplete, biased, if not entirely absent. Well-designed evaluations demonstrating the educational effect as well as the return on investment of serious games may foster broader adoption by educational institutions and training providers, and support the developme...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
A considerable number of serious games have been developed over the last ten years, with varying deg...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Digital games constitute a major emerging technology that is expected to enter mainstream educationa...
Although serious games are proven educational tools in many educational domains, they lack reliable...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion US...
The authors present the methodological background to and underlying research design of an ongoing re...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
Although serious games are proven educational tools in many educational domains, they lack reliable...
Baalsrud Hauge, J., Boyle, E., Mayer, I., Nadolski, R. J., Riedel, J. C. K. H., Moreno-Ger, P., Bell...
Games are normally considered to be “fun”, though recently there is growing interest in how gameplay...
Serious games show promise as an effective training method, but such games are complex and few guide...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
A considerable number of serious games have been developed over the last ten years, with varying deg...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Digital games constitute a major emerging technology that is expected to enter mainstream educationa...
Although serious games are proven educational tools in many educational domains, they lack reliable...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion US...
The authors present the methodological background to and underlying research design of an ongoing re...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
Although serious games are proven educational tools in many educational domains, they lack reliable...
Baalsrud Hauge, J., Boyle, E., Mayer, I., Nadolski, R. J., Riedel, J. C. K. H., Moreno-Ger, P., Bell...
Games are normally considered to be “fun”, though recently there is growing interest in how gameplay...
Serious games show promise as an effective training method, but such games are complex and few guide...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
A considerable number of serious games have been developed over the last ten years, with varying deg...