Kelle, S. (2012). A Dataset on basic life support game learning effectiveness (Dataset Experiment 2), using Adobe Captivate. Heerlen, The Netherlands: Open Universiteit in the Netherlands.This dataset contains the data drawn from experiment 2 of the PhD Project: Game Design Patterns for Learnin
International audienceSerious games have been developed in recent years as an essential tool for the...
This dataset presents 159 players\u27 computer log data when they play a Serious Game along with the...
In this final master thesis, we apply data mining techniques to a dataset obtained from students pla...
Kelle, S. (2012). Dataset on Basic Life Support Emergo Experiment 1. Heerlen, The Netherlands: Open ...
Kelle, S. (2012). A dataset on the effectiveness of a life science badge reward system (Dataset Expe...
This dataset contains the measured outcome of the serious game Cue Kitchen, played in 2020. The data...
Based on a previous analysis of game design patterns and related effects in an educational scenario,...
This data archive contains data on a pre-registered randomized controlled trial (RCT) testing the po...
Serious Games have already proved their advantages in different educational environments. Combining ...
Kelle, S., Klemke, R., & Specht, M. (2013). Effects of Game Design Patterns on Basic Life Support Tr...
In game-based learning, adaptive scaffolding can enhance the learning of domain-specific skills, kno...
Anonymized dataset for the publication: User experience, game satisfaction and engagement with the v...
Learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
The measurement of users\u2019 perception of functionalities in the use of Serious Games (SGs) along...
International audienceSerious games have been developed in recent years as an essential tool for the...
This dataset presents 159 players\u27 computer log data when they play a Serious Game along with the...
In this final master thesis, we apply data mining techniques to a dataset obtained from students pla...
Kelle, S. (2012). Dataset on Basic Life Support Emergo Experiment 1. Heerlen, The Netherlands: Open ...
Kelle, S. (2012). A dataset on the effectiveness of a life science badge reward system (Dataset Expe...
This dataset contains the measured outcome of the serious game Cue Kitchen, played in 2020. The data...
Based on a previous analysis of game design patterns and related effects in an educational scenario,...
This data archive contains data on a pre-registered randomized controlled trial (RCT) testing the po...
Serious Games have already proved their advantages in different educational environments. Combining ...
Kelle, S., Klemke, R., & Specht, M. (2013). Effects of Game Design Patterns on Basic Life Support Tr...
In game-based learning, adaptive scaffolding can enhance the learning of domain-specific skills, kno...
Anonymized dataset for the publication: User experience, game satisfaction and engagement with the v...
Learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
The measurement of users\u2019 perception of functionalities in the use of Serious Games (SGs) along...
International audienceSerious games have been developed in recent years as an essential tool for the...
This dataset presents 159 players\u27 computer log data when they play a Serious Game along with the...
In this final master thesis, we apply data mining techniques to a dataset obtained from students pla...