Kelle, S. (2012). Dataset on Basic Life Support Emergo Experiment 1. Heerlen, The Netherlands: Open Universiteit in the NetherlandsThis dataset comprises the outcome of experiment 1 as described in the Thesis "Game design Patterns for Learning
Westera, W. (2012, 15 October). Emergo Games. Presentation on behalf of the Duisenberg School of Fin...
A dataset that consists of the payoff matrices A, B, R, of the game theoretic interface between two ...
A dataset that consists of the payoff matrices A, B, R, of the game theoretic interface between two ...
Kelle, S. (2012). A Dataset on basic life support game learning effectiveness (Dataset Experiment 2)...
Kelle, S. (2012). A dataset on the effectiveness of a life science badge reward system (Dataset Expe...
This dataset contains the measured outcome of the serious game Cue Kitchen, played in 2020. The data...
Based on a previous analysis of game design patterns and related effects in an educational scenario,...
This data archive contains data on a pre-registered randomized controlled trial (RCT) testing the po...
Westera, W. (2013, 25 November). EMERGO Serious Games: Design, Development & Research. Presentation...
Anonymized dataset for the publication: User experience, game satisfaction and engagement with the v...
These files are videos generated by a stochastic simulation that was created by Nikki Steenbakkers u...
Van Rosmalen, P. (2012, 22 October). CHERMUG poster. Poster presented at "Dag van het Onderzoek", He...
Kelle, S., Klemke, R., & Specht, M. (2013). Effects of Game Design Patterns on Basic Life Support Tr...
The authors developed and used a game (Tigo-Tigo) to collect data on people’s emotional experience i...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
Westera, W. (2012, 15 October). Emergo Games. Presentation on behalf of the Duisenberg School of Fin...
A dataset that consists of the payoff matrices A, B, R, of the game theoretic interface between two ...
A dataset that consists of the payoff matrices A, B, R, of the game theoretic interface between two ...
Kelle, S. (2012). A Dataset on basic life support game learning effectiveness (Dataset Experiment 2)...
Kelle, S. (2012). A dataset on the effectiveness of a life science badge reward system (Dataset Expe...
This dataset contains the measured outcome of the serious game Cue Kitchen, played in 2020. The data...
Based on a previous analysis of game design patterns and related effects in an educational scenario,...
This data archive contains data on a pre-registered randomized controlled trial (RCT) testing the po...
Westera, W. (2013, 25 November). EMERGO Serious Games: Design, Development & Research. Presentation...
Anonymized dataset for the publication: User experience, game satisfaction and engagement with the v...
These files are videos generated by a stochastic simulation that was created by Nikki Steenbakkers u...
Van Rosmalen, P. (2012, 22 October). CHERMUG poster. Poster presented at "Dag van het Onderzoek", He...
Kelle, S., Klemke, R., & Specht, M. (2013). Effects of Game Design Patterns on Basic Life Support Tr...
The authors developed and used a game (Tigo-Tigo) to collect data on people’s emotional experience i...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
Westera, W. (2012, 15 October). Emergo Games. Presentation on behalf of the Duisenberg School of Fin...
A dataset that consists of the payoff matrices A, B, R, of the game theoretic interface between two ...
A dataset that consists of the payoff matrices A, B, R, of the game theoretic interface between two ...