Kelle, S., Klemke, R., & Specht, M. (2011). Design patterns for learning games. International Journal Technology Enhanced Learning, 3(6), 555–569. Geneva: Inderscience.This article concerns the design of self-contained digital games for the life-long learning context. Although the potential of games for teaching and learning is undisputed, two main barriers hamper its wide introduction. First, the design of such games tends to be complex, laborious and costly. Second, the requirements for a sensible game do not necessarily coincide with the requirements for effective learning. To solve this problem, we propose a methodology to the design of learning games by using game design patterns and matching these with corresponding learning fu...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Kelle, S., Klemke, R., & Specht, M. (2013). Effects of Game Design Patterns on Basic Life Support Tr...
The core concern of this thesis is the design of mobile games for learning. The conditions and requi...
This article concerns the design of self-contained digital games for the life-long learning context....
Kelle, S. (2012). Game Design Patterns for Learning. November, 9, 2012, Heerlen, The Netherlands: Op...
Key Summary Points The design of games for learning requires knowledge of game design and of instruc...
Kelle, S., Sigurðarson, S., Westera, W., & Specht, M. (2011). Game-Based Life-Long Learning. In G. D...
This paper offers an approach to designing game based learning experiences inspired by the Mechanics...
The presentation defines the relation between game design patterns and instructional design approach...
The core concern of this thesis is the design of mobile games for learning. The conditions and requi...
This article explains how learning theories based on games and gamification strategies can be incorp...
This chapter proposes that learning experience design (LXD) and game-based learning (GBL) are mutual...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
The application of game elements in an educational context requires a formalization of the design p...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Kelle, S., Klemke, R., & Specht, M. (2013). Effects of Game Design Patterns on Basic Life Support Tr...
The core concern of this thesis is the design of mobile games for learning. The conditions and requi...
This article concerns the design of self-contained digital games for the life-long learning context....
Kelle, S. (2012). Game Design Patterns for Learning. November, 9, 2012, Heerlen, The Netherlands: Op...
Key Summary Points The design of games for learning requires knowledge of game design and of instruc...
Kelle, S., Sigurðarson, S., Westera, W., & Specht, M. (2011). Game-Based Life-Long Learning. In G. D...
This paper offers an approach to designing game based learning experiences inspired by the Mechanics...
The presentation defines the relation between game design patterns and instructional design approach...
The core concern of this thesis is the design of mobile games for learning. The conditions and requi...
This article explains how learning theories based on games and gamification strategies can be incorp...
This chapter proposes that learning experience design (LXD) and game-based learning (GBL) are mutual...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
The application of game elements in an educational context requires a formalization of the design p...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Kelle, S., Klemke, R., & Specht, M. (2013). Effects of Game Design Patterns on Basic Life Support Tr...
The core concern of this thesis is the design of mobile games for learning. The conditions and requi...