Ternier, S., De Jong, T., & Kelle, S. (2009). Context based games for mobile learning. Presentation given at Symposium Mobile Learning in Context. September, 11, 2009, Heerlen, The Netherlands: Open University of the Netherlands.In this workshop, different aspects that are important for mobile learning were explored and discussed. Topics that were covered are: game patterns, mobile learning and context, 2D barcodes and possibilies, Location based content and augmented reality. In a second part of the presentation, we demonstrated some technologies and tools practically in campus of the Open University of the Netherlands
De Jong, T., Specht, M., & Koper, R. (2008). A reference model and technical framework for mobile so...
[[abstract]]The research presented in this paper is part of a 5-year renewable national research pro...
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and...
The presentation gives an overview of approaches and current works in OUNL on Mobile and Contextuali...
Specht, M., & Ternier, S. (2010, 23 March). Mobile Learning in Context. Introductory Presentation gi...
Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a sub...
Abstract- Ubiquitous learning is an innovative approach that combines mobile learning and context-aw...
This presentation has been given during the eTeaching workshop at the Open University of the Netherl...
[[abstract]]Ubiquitous learning is an innovative approach that combines mobile learning and context-...
Our research focuses on context-awareness in the field of Technology Enhanced Learning (TEL). The is...
Mobile devices are part of modern societies’ day-to-day life. They have been explored for learning p...
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and...
This paper describes the technological environment and pedagogical frameworks underpinning the devel...
The paper introduces the background and motivation for contextualized learning experiences and a sho...
Specht, M. (2012, 22 November). Mobile and ubiquitous learning technologies. Presentation given at t...
De Jong, T., Specht, M., & Koper, R. (2008). A reference model and technical framework for mobile so...
[[abstract]]The research presented in this paper is part of a 5-year renewable national research pro...
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and...
The presentation gives an overview of approaches and current works in OUNL on Mobile and Contextuali...
Specht, M., & Ternier, S. (2010, 23 March). Mobile Learning in Context. Introductory Presentation gi...
Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a sub...
Abstract- Ubiquitous learning is an innovative approach that combines mobile learning and context-aw...
This presentation has been given during the eTeaching workshop at the Open University of the Netherl...
[[abstract]]Ubiquitous learning is an innovative approach that combines mobile learning and context-...
Our research focuses on context-awareness in the field of Technology Enhanced Learning (TEL). The is...
Mobile devices are part of modern societies’ day-to-day life. They have been explored for learning p...
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and...
This paper describes the technological environment and pedagogical frameworks underpinning the devel...
The paper introduces the background and motivation for contextualized learning experiences and a sho...
Specht, M. (2012, 22 November). Mobile and ubiquitous learning technologies. Presentation given at t...
De Jong, T., Specht, M., & Koper, R. (2008). A reference model and technical framework for mobile so...
[[abstract]]The research presented in this paper is part of a 5-year renewable national research pro...
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and...