The article analyzes the students-philologists’ motivations to use the gamification with elements of augmented reality (AR) in education. The domestic and foreign experience of implementation of gamification with elements of AR into current educational practices is generalized. The aspects of implementation of gamification with elements of AR into the educational process of Mykhailo Stelmakh Faculty of Philology and Journalism are highlighted. In particular, the features of creating the board game “Fantaziarium (Imaginarium)” with elements of AR during the study of “Methodic of teaching literature” and “Methodic of teaching the Ukrainian language” are described. The methodological tools to diagnose the level of future teachers’ motivational...
Title of the master's thesis: Augmented reality (AR) and its possibilities of use in education: Eval...
The article determines the necessity of using augmented reality technologies in the formation of pro...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...
The article analyzes the study of domestic and foreign scientists who consider augmented reality as ...
Nowadays, gamification has been widely used in the educational environment. It is because gamificat...
The relevance of the study of this problem is due to the fact that there are trends towards digitali...
The article describes the approaches to the introduction of gamification technologies in the educati...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
This article examines the issue of augmented reality and possibilities of its application in educati...
This study aims at elucidation of the mobile learning impact in the future education professionals’ ...
This bachelor's thesis focuses on the topic of gamification in education and provides a complex view...
The paper discusses the main issues of organizing the learning process based on the gamification. Th...
© 2018 by the authors. The relevance of this article is determined by the possibility to increase th...
This article has as object of study gamification in education, presenting a discussion about the imp...
This article tells about the history of gamification of education, its current state and the practic...
Title of the master's thesis: Augmented reality (AR) and its possibilities of use in education: Eval...
The article determines the necessity of using augmented reality technologies in the formation of pro...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...
The article analyzes the study of domestic and foreign scientists who consider augmented reality as ...
Nowadays, gamification has been widely used in the educational environment. It is because gamificat...
The relevance of the study of this problem is due to the fact that there are trends towards digitali...
The article describes the approaches to the introduction of gamification technologies in the educati...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
This article examines the issue of augmented reality and possibilities of its application in educati...
This study aims at elucidation of the mobile learning impact in the future education professionals’ ...
This bachelor's thesis focuses on the topic of gamification in education and provides a complex view...
The paper discusses the main issues of organizing the learning process based on the gamification. Th...
© 2018 by the authors. The relevance of this article is determined by the possibility to increase th...
This article has as object of study gamification in education, presenting a discussion about the imp...
This article tells about the history of gamification of education, its current state and the practic...
Title of the master's thesis: Augmented reality (AR) and its possibilities of use in education: Eval...
The article determines the necessity of using augmented reality technologies in the formation of pro...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...