The purpose of this study was to examine the opinions of experts on STEAM education. Four experts working in a STEM center and six academicians working in the field of STEM in a state university education faculty participated in the study. The participants were selected on the basis of purposeful sampling. The research data were collected through structured interview forms. There were 12 open-ended questions in the interview forms. The data obtained at the end of the study were analyzed using the qualitative analysis techniques of thematic analysis. According to the results, the experts reported that STEAM education had an important place in the education system; that it gave students a holistic perspective; and that it was especially effec...
The aim of present study is to decide the effect of Visual Arts Education delivered with the activit...
STEAM is one of the teaching strategies frequently used in science education in recent years to ensu...
21st century demands education to promote students with STEAM competencies. Most researches on STEAM...
The purpose of this study was to examine the opinions of experts on STEAM education. Four experts wo...
The purpose of this study is to determine the opinions of students about STEAM activities. This qual...
The purpose of this study is to gain an understanding of the School leaders’ perception about STEA...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...
In recent years, the presence of the acronym STEAM has been growing in the educational field. All ar...
Bu çalışmada, 2018 – 2019 eğitim/öğretim yılında, STEAM eğitimi ile ilgili alan uzmanlarının (öğreti...
This article provides information about STEAM technology, STEAM education system, the impact and imp...
This article highlights the importance of STEAM education in shaping future professionals, promoting...
Reviewing the Potential and Challenges of Developing STEAM Education through Creative Pedagogies for...
STEM (Science, Technology, Engineering, and Mathematics) learning and project-based learning are imp...
This chapter presents a survey focusing on pre-primary and primary STEAM education in six countries....
STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and ...
The aim of present study is to decide the effect of Visual Arts Education delivered with the activit...
STEAM is one of the teaching strategies frequently used in science education in recent years to ensu...
21st century demands education to promote students with STEAM competencies. Most researches on STEAM...
The purpose of this study was to examine the opinions of experts on STEAM education. Four experts wo...
The purpose of this study is to determine the opinions of students about STEAM activities. This qual...
The purpose of this study is to gain an understanding of the School leaders’ perception about STEA...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...
In recent years, the presence of the acronym STEAM has been growing in the educational field. All ar...
Bu çalışmada, 2018 – 2019 eğitim/öğretim yılında, STEAM eğitimi ile ilgili alan uzmanlarının (öğreti...
This article provides information about STEAM technology, STEAM education system, the impact and imp...
This article highlights the importance of STEAM education in shaping future professionals, promoting...
Reviewing the Potential and Challenges of Developing STEAM Education through Creative Pedagogies for...
STEM (Science, Technology, Engineering, and Mathematics) learning and project-based learning are imp...
This chapter presents a survey focusing on pre-primary and primary STEAM education in six countries....
STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and ...
The aim of present study is to decide the effect of Visual Arts Education delivered with the activit...
STEAM is one of the teaching strategies frequently used in science education in recent years to ensu...
21st century demands education to promote students with STEAM competencies. Most researches on STEAM...