Virtual Reality (VR) has paved the way for learner interaction in immersive environments, simulating authentic cultural conditions in the target language and encouraging collaborative opportunities. This article describes how the high-immersion VR social application AltspaceVR served as an immersive Self-Access Language Learning (SALL) space in a collaborative online international learning (COIL
Cette thèse aborde la réalité virtuelle pour l’apprentissage médiatisé du français ou de l’allemand ...
This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including...
This master thesis focuses on an exploration of digital technologies and systems used for learning i...
Virtual Reality (VR) has paved the way for learner interaction in immersive environments, simulatin...
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users...
Computer-mediated communication tools facilitate international collaboration projects between foreig...
Virtual exchange projects have become an effective pedagogical method to support students’ developme...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
This conceptual paper reviews the literature around Virtual Reality, Second Language Development (La...
Many studies promise that virtual reality (VR) applications will be one of the most used tools in fo...
Experiential learning, in which knowledge acquisition occurs via as opposed to for task performance,...
Intracultural learning has been neglected in English curricula in Taiwan since textbooks as an impor...
I created a Virtual Reality (VR) website in Janus VR, a VR web browser, to enhance second language l...
Recently, research on computer-assisted language learning has been growing. However, little research...
AbstractToday,foreign language learning becomes more and more important,but most people have no time...
Cette thèse aborde la réalité virtuelle pour l’apprentissage médiatisé du français ou de l’allemand ...
This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including...
This master thesis focuses on an exploration of digital technologies and systems used for learning i...
Virtual Reality (VR) has paved the way for learner interaction in immersive environments, simulatin...
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users...
Computer-mediated communication tools facilitate international collaboration projects between foreig...
Virtual exchange projects have become an effective pedagogical method to support students’ developme...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
This conceptual paper reviews the literature around Virtual Reality, Second Language Development (La...
Many studies promise that virtual reality (VR) applications will be one of the most used tools in fo...
Experiential learning, in which knowledge acquisition occurs via as opposed to for task performance,...
Intracultural learning has been neglected in English curricula in Taiwan since textbooks as an impor...
I created a Virtual Reality (VR) website in Janus VR, a VR web browser, to enhance second language l...
Recently, research on computer-assisted language learning has been growing. However, little research...
AbstractToday,foreign language learning becomes more and more important,but most people have no time...
Cette thèse aborde la réalité virtuelle pour l’apprentissage médiatisé du français ou de l’allemand ...
This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including...
This master thesis focuses on an exploration of digital technologies and systems used for learning i...