Various forms of play emerge around computer games. These types of play, known as out-of-game play or extrinsic play, take place beyond the original game context. Despite their significant contribution to the overall play experience, they are often neglected by the game research community. Conventional game theories such as ludology and narratology do not provide an insightful account of the sociocultural aspects of game play. Therefore, in this article, we report our observations and investigations into different forms of extrinsic play activities in an online virtual setting. Founded on activity theory, we articulate theoretical models that explicate game play in a sociocultural context. Our findings reveal that extrinsic play constitutes...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
Purpose – Recently, researchers have begun investigating the learning process that occurs within com...
ii iii Video games are a form of software and thus an obvious object of study in Human-Computer Inte...
Various forms of play emerge around computer games. These types of play, known as out-of-game play o...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
Digital gaming‘s interactive potential is frequently discussed in scientific discourse. Virtual worl...
International audience“Game Studies” is a label for a growing field of research (Rueff 2008; Simon, ...
International audience“Game Studies” is a label for a growing field of research (Rueff 2008; Simon, ...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
This paper focuses on examining play activities in people's favourite videogame experience. Through ...
This research examines how players engage in gameplay activities in videogames, and how these activi...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Games and play are increasingly significant in everyday life. Thus, a philosophical and theoretical ...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
Purpose – Recently, researchers have begun investigating the learning process that occurs within com...
ii iii Video games are a form of software and thus an obvious object of study in Human-Computer Inte...
Various forms of play emerge around computer games. These types of play, known as out-of-game play o...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
Digital gaming‘s interactive potential is frequently discussed in scientific discourse. Virtual worl...
International audience“Game Studies” is a label for a growing field of research (Rueff 2008; Simon, ...
International audience“Game Studies” is a label for a growing field of research (Rueff 2008; Simon, ...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
This paper focuses on examining play activities in people's favourite videogame experience. Through ...
This research examines how players engage in gameplay activities in videogames, and how these activi...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Games and play are increasingly significant in everyday life. Thus, a philosophical and theoretical ...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
Purpose – Recently, researchers have begun investigating the learning process that occurs within com...
ii iii Video games are a form of software and thus an obvious object of study in Human-Computer Inte...