AbstractSpeaking in a foreign language is considered challenging to both teach and learn. Virtual humans (VHs), as conversational agents (CAs), provide opportunities to practise speaking skills. Lower secondary school students (N = 25) engaged in an AI-based spoken dialogue system (SDS) and interacted verbally with VHs in simulated everyday-life scenarios to solve given tasks. Our analysis is based on system-generated metrics and self-reported experiences collected through questionnaires, logbooks, and interviews. Thematic analysis resulted in seven themes, revolving around the speaking practice method, scenarios and technology, which, in combination with descriptive statistics, enabled a deeper understanding of the students’ experiences. T...
Abstract : This research investigates the perceptions of students within the hospitality management...
This paper suggests how an advanced technology called pedagogical agents can be applied to English e...
The main objective of this project was to evaluate the impact of the application of the virtual real...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
This interdisciplinary study integrates ICT in education through the innovation of an interactive au...
To appear in Czepielewski, S. (Dir.) (2012). Learning a Language in Virtual Worlds. A Review of Inno...
Online language learning and teaching is a field that has received a significant amount of research ...
Virtual worlds have been identified as a potentially beneficial domain for language learning due to ...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
This dissertation addressed the question of how the virtual world of Second Life used in combination...
This paper reports the tactile learning experience with simulated 3D learning environments in an Eng...
Recently, research on computer-assisted language learning has been growing. However, little research...
For many professions, the ability to communicate (vocally) is an essential skill. Training, for inst...
To aid in teaching dialogue skills a virtual simulator called Communicate! was developed at Utrecht ...
A prescribed English language textbook often directs classroom teaching practices in secondary schoo...
Abstract : This research investigates the perceptions of students within the hospitality management...
This paper suggests how an advanced technology called pedagogical agents can be applied to English e...
The main objective of this project was to evaluate the impact of the application of the virtual real...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
This interdisciplinary study integrates ICT in education through the innovation of an interactive au...
To appear in Czepielewski, S. (Dir.) (2012). Learning a Language in Virtual Worlds. A Review of Inno...
Online language learning and teaching is a field that has received a significant amount of research ...
Virtual worlds have been identified as a potentially beneficial domain for language learning due to ...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
This dissertation addressed the question of how the virtual world of Second Life used in combination...
This paper reports the tactile learning experience with simulated 3D learning environments in an Eng...
Recently, research on computer-assisted language learning has been growing. However, little research...
For many professions, the ability to communicate (vocally) is an essential skill. Training, for inst...
To aid in teaching dialogue skills a virtual simulator called Communicate! was developed at Utrecht ...
A prescribed English language textbook often directs classroom teaching practices in secondary schoo...
Abstract : This research investigates the perceptions of students within the hospitality management...
This paper suggests how an advanced technology called pedagogical agents can be applied to English e...
The main objective of this project was to evaluate the impact of the application of the virtual real...