This paper is set within the context of my experience as a Grade 7 teacher in British Columbia and as a student in the Master of Education program. During my career, I have had the opportunity to teach Social Studies and Language Arts to students using non-digital game-based learning through an Ancient Civilization Simulation Game. Through my journey as an educator, I have come to realize that non-digital game-based learning provides a meaningful opportunity for middle school-aged students to learn about the humanities subjects in a way that is fun and collaborative. In this paper, I claim that non-digital game-based learning is the preferred pedagogical approach for teaching the humanities subjects to middle school-aged students because it...
Besides the ability of making learning more interesting, educators and researchers have been explori...
no additional resource requirements. A key feature of this approach is a mechanism that allows for a...
Comprend des références bibliographiques et un index.The book presents a critical evaluation of curr...
This paper is set within the context of my experience as a Grade 7 teacher in British Columbia and a...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Infusing games into classroom teaching and learning has been a keen interest among researchers and e...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
With the advent of social media it is widely accepted that teachers and learners are not only consum...
The new generation of learners in today's schools is accustomed to a digital world. The student...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
This paper describes a recent program for game-based learning within a mixed-reality environment, th...
Besides the ability of making learning more interesting, educators and researchers have been explori...
no additional resource requirements. A key feature of this approach is a mechanism that allows for a...
Comprend des références bibliographiques et un index.The book presents a critical evaluation of curr...
This paper is set within the context of my experience as a Grade 7 teacher in British Columbia and a...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Infusing games into classroom teaching and learning has been a keen interest among researchers and e...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
With the advent of social media it is widely accepted that teachers and learners are not only consum...
The new generation of learners in today's schools is accustomed to a digital world. The student...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
This paper describes a recent program for game-based learning within a mixed-reality environment, th...
Besides the ability of making learning more interesting, educators and researchers have been explori...
no additional resource requirements. A key feature of this approach is a mechanism that allows for a...
Comprend des références bibliographiques et un index.The book presents a critical evaluation of curr...