VR (Virtual Reality) Motion Sickness (VRMS) refers to purely visually-induced motion sickness. Not everyone is susceptible to VRMS, but if experienced, nausea will often lead users to withdraw from the ongoing VR applications. VRMS represents a serious challenge in the field of VR ergonomics and human factors. Like other neuro-ergonomics researchers did before, this paper considers VRMS as a brain state problem as various etiologies of VRMS support the claim that VRMS is caused by disagreement between the vestibular and visual sensory inputs. However, what sets this work apart from the existing literature is that it explores anti-VRMS brain patterns via electroencephalogram (EEG) in VRMS-resistant individuals. Based on existing datasets of ...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
Virtual reality presents a new set of challenges and opportunities for both engineers and neuroscien...
International audienceImmersive virtual reality (VR) emerges as a promising research and clinical to...
Virtual reality (VR) usage continues to grow, but visually induced motion sickness (VIMS) can decrea...
Understanding and preventing virtual reality sickness(VRS), or cybersickness, is vital in removing b...
The use of virtual reality (VR) technology is growing in the current era of the COVID-19 pandemic. H...
This paper proposes a new objective metric of visually induced motion sickness (VIMS) in the context...
This study examines the neural activities of participants undergoing vibro-motor reprocessing therap...
Motion sickness is a normal response to real, perceived, or even anticipated movement. People tend t...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Despite the technological advancements in Virtual Reality (VR), users are constantly combating feeli...
Motion sickness (MS) and postural control (PC) conditions are common complaints among those who pass...
Background. Prolonged exposure to moving images in virtual reality systems can cause virtual reality...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
Virtual reality presents a new set of challenges and opportunities for both engineers and neuroscien...
International audienceImmersive virtual reality (VR) emerges as a promising research and clinical to...
Virtual reality (VR) usage continues to grow, but visually induced motion sickness (VIMS) can decrea...
Understanding and preventing virtual reality sickness(VRS), or cybersickness, is vital in removing b...
The use of virtual reality (VR) technology is growing in the current era of the COVID-19 pandemic. H...
This paper proposes a new objective metric of visually induced motion sickness (VIMS) in the context...
This study examines the neural activities of participants undergoing vibro-motor reprocessing therap...
Motion sickness is a normal response to real, perceived, or even anticipated movement. People tend t...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Despite the technological advancements in Virtual Reality (VR), users are constantly combating feeli...
Motion sickness (MS) and postural control (PC) conditions are common complaints among those who pass...
Background. Prolonged exposure to moving images in virtual reality systems can cause virtual reality...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
Virtual reality presents a new set of challenges and opportunities for both engineers and neuroscien...
International audienceImmersive virtual reality (VR) emerges as a promising research and clinical to...