The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training skills. Furthermore, the resurgence of Artificial Intelligence (AI) and data science in the last decade has created a unique opportunity since the amount of data collected through a game is immense, as is the amount of data needed to feed such AI algorithms. This paper aims to identify relevant research lines using Serious Games as a novel research tool, especially in Computational Social Sciences. To contextualize, we also conduct a (non-systematic) literature review of this field. We conclude that the ...
Games have long been seen as an ideal test-bed for the study of AI. Until recently, most of the acad...
The number of scientific publications about serious games has exponentially increased, often surpass...
The number of scientific publications about serious games has exponentially increased, often surpass...
This paper discusses some of the most interesting challenges to which the games research community m...
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Re...
∗I’m extremely thankful to my mother Joanne and to Estrella for their support. Thanks to Carlos Lina...
The Serious Games, Digital Tools of Mediation : Sociocognitive and Emotional Processes in the Uses o...
This book highlights the challenges and potential of educational learning or industry-based training...
The Serious Games, Digital Tools of Mediation : Sociocognitive and Emotional Processes in the Uses o...
This paper attempts to give a high-level overview of the field of artificial and computational inte...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2016Serious games are a vehicle...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Games have long been seen as an ideal test-bed for the study of AI. Until recently, most of the acad...
The number of scientific publications about serious games has exponentially increased, often surpass...
The number of scientific publications about serious games has exponentially increased, often surpass...
This paper discusses some of the most interesting challenges to which the games research community m...
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Re...
∗I’m extremely thankful to my mother Joanne and to Estrella for their support. Thanks to Carlos Lina...
The Serious Games, Digital Tools of Mediation : Sociocognitive and Emotional Processes in the Uses o...
This book highlights the challenges and potential of educational learning or industry-based training...
The Serious Games, Digital Tools of Mediation : Sociocognitive and Emotional Processes in the Uses o...
This paper attempts to give a high-level overview of the field of artificial and computational inte...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2016Serious games are a vehicle...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Games have long been seen as an ideal test-bed for the study of AI. Until recently, most of the acad...
The number of scientific publications about serious games has exponentially increased, often surpass...
The number of scientific publications about serious games has exponentially increased, often surpass...