Creativity in English, and particularly “lexical creativity” (Munat 2016), has attracted scholarly attention in Linguistics for decades. In this digital age, creative uses of English are examined across a variety of new media, discourses, and genres (Munat 2007), but, with few exceptions, as Ensslin and Balteiro complain (2019a, pp. 2-3), little linguistic research has focused on videogames “as means and objects of communication; how they give rise to new vocabularies, meanings, textual genres, and discourse practices”, that is on videogames as “medium-specific objects and tools of language studies”. Against this background, this paper presents a preliminary descriptive corpus-assisted study aimed to explore lexical creativity in videogame...
Online gaming is a relatively modern phenomenon that is not older than 20 years. Most online players...
This study examined the language used by players in the online game Valorant. Gaming language develo...
Linguistic research on fictional constructed language (conlang) in video game dominantly employs an...
Creativity in English, and particularly “lexical creativity” (Munat 2016), has attracted scholarly a...
This book examines the English lingua-franca (ELF) uses in a corpus of online and scripted video-gam...
This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gami...
This paper will report on the multimodal complexity and creativity of game localization through a qu...
ABSTRACT This article addresses practices of textual appropriation in computer games made by young p...
We investigate in this article the videogame as discursive production mediated by the use that langu...
This paper aims to discuss a gamified activitied that was developed to teach listeniing skills in En...
Nowadays video games are a global phenomenon, gaming is a widespread pastime in society and the digi...
This paper describes the development process of an Interactive Fiction game focused on the theme ofl...
From the perspective of Game Localization (Bernal-Merino 2015, O’Hagan and Mangiron 2013), this pape...
The aim of this paper is to highlight that games are effective tools when devised to explain vocabul...
The material for this paper comes from Finnish people who wrote about their experiences of the music...
Online gaming is a relatively modern phenomenon that is not older than 20 years. Most online players...
This study examined the language used by players in the online game Valorant. Gaming language develo...
Linguistic research on fictional constructed language (conlang) in video game dominantly employs an...
Creativity in English, and particularly “lexical creativity” (Munat 2016), has attracted scholarly a...
This book examines the English lingua-franca (ELF) uses in a corpus of online and scripted video-gam...
This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gami...
This paper will report on the multimodal complexity and creativity of game localization through a qu...
ABSTRACT This article addresses practices of textual appropriation in computer games made by young p...
We investigate in this article the videogame as discursive production mediated by the use that langu...
This paper aims to discuss a gamified activitied that was developed to teach listeniing skills in En...
Nowadays video games are a global phenomenon, gaming is a widespread pastime in society and the digi...
This paper describes the development process of an Interactive Fiction game focused on the theme ofl...
From the perspective of Game Localization (Bernal-Merino 2015, O’Hagan and Mangiron 2013), this pape...
The aim of this paper is to highlight that games are effective tools when devised to explain vocabul...
The material for this paper comes from Finnish people who wrote about their experiences of the music...
Online gaming is a relatively modern phenomenon that is not older than 20 years. Most online players...
This study examined the language used by players in the online game Valorant. Gaming language develo...
Linguistic research on fictional constructed language (conlang) in video game dominantly employs an...