In this paper, a gameplay design for children is proposed in order to learn renewable energy topics. This game is developed through a flashcard consisting of 6 types of renewable energy plants located in Indonesia. This prototype is also involved augmented reality technology to provide information on a number of cards such as a brief explanation of each renewable energy theory and the game points. The whole process of this serious game could motivate users, especially for children to attain a sense of achievement for understanding renewable energy pleasantly
Hydroelectric Power Plant (HEPP) is one plant that uses water flow to be converted into electrical e...
This research was conducted due to field observations indicating that online learning required educa...
AbstractAlong with the rapid development of smartphones and the absence of Solar System learning med...
In this paper, a gameplay design for children is proposed in order to learn renewable energy topics....
Energy eciency requires a behavioral shift towards sustainable consumption. Such a change can be sup...
Education for sustainable development (ESD) is one of the key UN strategies, which aims to encourage...
Innovative learning methods as well as research projects dissemination can be achieved by digital te...
This paper presents an assessment of an educational game for teaching the efficient use of electrici...
Active and game-based learning represent a strategic method to accomplish the dissemination step of ...
Raising awareness of energy issues to high school students using traditional teaching methods can be...
Energy education has been conducted to equip learners with relevant energy conservation knowledge fo...
Many schools in rural India hardly have power line installed, hence demand for electricity in those ...
Learning media in schools is still done conventionally, in the learning process generally teachers u...
On education curriculum primary school there are still primary school curriculum 2013.2013 curriculu...
This development research aims to: (1) produce the learning medium of Augmented Reality (AR) on natu...
Hydroelectric Power Plant (HEPP) is one plant that uses water flow to be converted into electrical e...
This research was conducted due to field observations indicating that online learning required educa...
AbstractAlong with the rapid development of smartphones and the absence of Solar System learning med...
In this paper, a gameplay design for children is proposed in order to learn renewable energy topics....
Energy eciency requires a behavioral shift towards sustainable consumption. Such a change can be sup...
Education for sustainable development (ESD) is one of the key UN strategies, which aims to encourage...
Innovative learning methods as well as research projects dissemination can be achieved by digital te...
This paper presents an assessment of an educational game for teaching the efficient use of electrici...
Active and game-based learning represent a strategic method to accomplish the dissemination step of ...
Raising awareness of energy issues to high school students using traditional teaching methods can be...
Energy education has been conducted to equip learners with relevant energy conservation knowledge fo...
Many schools in rural India hardly have power line installed, hence demand for electricity in those ...
Learning media in schools is still done conventionally, in the learning process generally teachers u...
On education curriculum primary school there are still primary school curriculum 2013.2013 curriculu...
This development research aims to: (1) produce the learning medium of Augmented Reality (AR) on natu...
Hydroelectric Power Plant (HEPP) is one plant that uses water flow to be converted into electrical e...
This research was conducted due to field observations indicating that online learning required educa...
AbstractAlong with the rapid development of smartphones and the absence of Solar System learning med...